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Auteur Sujet: Update 10  (Lu 25026 fois)

Hors ligne Gortack

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Re : Update 10
« Réponse #40 le: 28 février 2013, 17:57:44 »
Mise à jour 10 -- Remaniement de la défense critique
Par : Jared "Kelsan" Pruett

 
Objectifs

Maintenir la raison d'être et l'utilité de la défense critique (protection contre les dégâts extrêmes) tout en rendant les coups critiques et les mécanismes de jeu qui y sont associés plus fiables.

Qu'est-ce qui a changé ?

Plutôt que de réduire les chances de coup critique, la défense critique réduira désormais l'ampleur des dégâts subis dus à des coups critiques.

Comment cela fonctionne-t-il ?

Une fois qu'un coup a été déterminé comme étant un coup critique ou un coup critique dévastateur, un multiplicateur est appliqué à l'attaque, lui conférant le bonus de dégâts. La défense critique réduit ce multiplicateur, et fait qu'un coup critique ou coup critique dévastateur inflige moins de dégâts. Le multiplicateur ne peut en aucun cas être inférieur à 1, afin de garantir qu'un coup critique ou coup critique dévastateur n'inflige jamais moins de dégâts que l'attaque de base.

Il est important de noter qu'entre la valeur de base de multiplicateur de coup critique et les autres modificateurs de dégâts critiques obtenus par le biais de la progression du personnage et des bonus dérivés d'objets, il est peu probable qu'un personnage axé sur les coups critiques voie ses dégâts critiques réduits à néant.

Pourquoi mettre en place ce changement ?

La défense critique remplissait trop bien son rôle. Bien qu'apportant une protection contre les coups critiques, elle rendait caduque en pratique un mécanisme de jeu sympathique et limitait les possibilités en termes de conception de mécanismes fiables ayant trait aux coups critiques et à leurs effets.

En effectuant ce changement, nous maintenons la protection contre les dégâts extrêmes tout en améliorant la fiabilité des mécanismes relatifs aux coups critiques.

Walm

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Re : Update 10
« Réponse #41 le: 05 mars 2013, 23:33:43 »
C'est chaud, ca vient de sortir:
Citer
Les serveurs SdAO seront indisponibles le mercredi 6 mars de 13h00 à 16h00 heure française pour la mise à jour 10 : L'union contre l'Ombre - Deuxième partie. Les notes de mise à jour seront disponibles pendant la période d'indisponibilité. Merci de votre patience et à très bientôt dans le jeu !
Combien de temps va durer réellement la maintenance? Les paris sont ouverts :D

Hors ligne Jaaloor

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Re : Update 10
« Réponse #42 le: 06 mars 2013, 07:24:31 »
rhooo ! ils sont chaud sur les maintenances de l'extreme :) ça devrait aller vite ... pas plus de 10h
Jaaloor

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Re : Update 10
« Réponse #43 le: 06 mars 2013, 10:08:53 »
Raid en McM sur Mer de Jade pour le Cercle, ce soir ?
On a des points à faire pour monter les niveaux de guilde et débloquer les events de guilde.

Kotoga.

Walm

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Re : Update 10
« Réponse #44 le: 06 mars 2013, 17:23:54 »
Grandes lignes du patch note:
Citer
Of Special Note
* Mithril Coins are now available.
* Instance loot has been revamped.
* Warden's have received a change to their primary stat. Wardens will now have Agility as their primary stat.


Critical Defence Changes
Monster Play:
* The amount of Critical Defence provided by the innate Armour Passive has been reduced. We wanted to create more parity between Freep and Creep access to Critical Defence and felt that the base values were so high they did not encourage investment in Critical Protection Corruptions.
* The amount of Critical Defence provided by Critcial Protection Corruptions has been increased to 1376 per Corruption.


Critical Rating Revision
* Critical Rating now increases both chance to critically hit and the magnitudes of both your critical and devastating critical hits. Critical Hit chance caps or conversion rates have not been altered by this change.
* All skills (unless otherwise stated in the skill) have a base 1.5x Critical Damage and 2.0 Devastating Critical Damage. Critical Rating now adds to those values.
* Critical Defence's conversion rate to Critical Damage Reduction has been modified to be a counter stat to Critical Rating. Players will see a reduction in their current Critical * Defence values as we intend for itemization to play a stronger role in this system.
Critical Defence will now be available on Armour, Jewelry, and Shields for all classes.


Critical Defence for mobs
* Signature or Greater mobs now have Critical Defence with the amount increasing based on mob type.


Monster Play: Critical Defence
* Due to alterations in the Critcial Defence conversion rate, Creeps will see a significant reduction in their base Critical Defence values. We feel this a good change as the Live values are so high that Creeps need not utilize the Critical Protection Corruptions.
* Rank 1 Armour Passive now grants 800 instead of 600 Critical Defence
* The amount of Critical Defence provided by Critcial Protection Corruptions have been increased to 1376 per Corruption.


Critical Effect Revision
* For effects delivered by skills: If the skill delivery is Critical or Devastating, then the applied effects will always crit; if the skill does not crit, then the applied effects will never crit.
* Note: This change applies to instant effects, and to the initial pulse of damage-over-time effects (DoTs) and healing-over-time effects (HoTs). Subsequent pulses of DoTs and HoTs will roll for critical effect just as before.


Area Effect Visualization
* To improve communication and clarity of game mechanics, hotspots now come with a visual indicator of their boundary. Friendly ones will have a white boundary, negative ones will display a red boundary. There is a gameplay option to turn this off. The option is called, "Enable persistent area effect visualization."


Fate/Power Revamp
* Fate has undergone a rather large revamp and should now provide much more noticeable effects on ICPR and OCPR as players stat into it. Will and Power have also undergone noticeable changes, as Will will no longer contribute to players' power pools or OCPR. Instead, players will receive an increased amount of Power at each level, and all skill costs will now be based on a percentage of this power. Each class has also undergone adjustments to their overall power consumption/restoration rates in an attempt to normalize combat longevity.


NEW instances are now available
* The Bells of Dale (6 Player)
* Flight to the Lonely Mountain (12 player)
* The Fires of Smaug (12 Player)
* The Battle for Erebor (12 Player)


In Their absence
* All of the instances in the “In their Absence” instance cluster can now be scaled from level 65*85.
* Several MTX buffs now have stackable durations

Using one of these items again before the first item's duration has elapsed will increase the buff's duration by the normal duration of the buff. For example, using two +25% Mark Acquisition (90 min) will give you 3 hours of buff duration. This affects the following Store buffs:

+10% Run Speed Boost (90 min)
Scroll of Max Morale and Power (90 minutes)
+5% Attack Damage (90 min)
+25% Mark Acquisition (90 min)
Tome of Extraordinary Experience
Tome of Accelerated War-steed Training
Slayer and Skill Deed Boost (90 min)
Tome of Defence
+20% Renown (3 hours)
+20% Infamy (3 hours)


“Forced” Emotes
"Enable Involuntary Emotes" has been added to your social options panel. This option is set to “enable” by default. Henceforth, you may uncheck "Enable Involuntary Emotes" to opt out of involuntary emotes (emotes which another player is attempting to force you to execute).

When enabled, you will execute emotes when nearby players target you with emote inducing skills, such as Minstrel and Captain class skills, and festival item skills. This was the previous behavior for all players. Disabling “Enable Involuntary Emotes” will allow you to opt out of involuntary emotes (emotes which another player is attempting to force you to execute). Players who have disabled involuntary emotes are treated as immune to these effects. If you attempt to force such a player to execute an involuntary emote, you will see “Immune” appear briefly above them. Affected players will also see the “Immune” text when they resist an involuntary emote effect.


Dread on Defeat effects removed and Other Dread Changes
* Players will no longer receive the dread effect when defeated. This applies to defeat dread only. Other forums of dead will continue to exist as before.
* The Rouse Spirit perk has been removed in accordance with the removal of Defeat Dread.
* Eglain Barterer, Fr'agyr, no longer offers Defeat Dread Removal Tokens.
* As part of the Miss Chance revision, we have removed Miss Chance from non –defeat Dread.

Quests & Tasks advance in Raids.
* There is no longer a concept of quests which can't be advanced when the player is in a raid. Any quest can now be advanced in a raid.
* Completing Tasks should now work properly when in a raid group.


Monster Kill XP adjustments
XP from mobs that are more than 8 levels above has been zeroed out to prevent some extreme cases where scaling could provide unintended amounts of experience. Alienware Owners Players with Alienware Light FX compatible hardware will now see their computer lights turn red while in combat.


Scaling Instances
Scaling instances now have separate reward chests for defeating bosses on tier 2, as well as an additional chest for completing the challenge objective on tier 2 at level cap. This affects the following scaled instances:

Great Barrows (all wings)
Annuminas (all spaces)
Fornost (all wings)
In Their Absence cluster (Stoneheight, Northcotton Farm, Sari-Surma, Lost Temple, and Ost Dunhoth).

Pour les détails: http://lorebook.lotro.com/wiki/Update_10,_Against_the_Shadow,Part_II_Official?lang=FR

Hors ligne Kinoin

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Re : Update 10
« Réponse #45 le: 06 mars 2013, 18:09:19 »
Merci Walm :)
Lotro: Kinoin, Piwafwi, Mertion
GW2: en pause

Walm

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Re : Update 10
« Réponse #46 le: 06 mars 2013, 19:36:39 »
Ma quête des instances d'Erebor a été supprimée.  :icon_eek: :icon_evil:
J'ai été obligé d'aller la reprendre auprès de Gandalf, et doit refaire les 3 instances à 3 avant que la suite ne compte...
Même chose chez vous?

Hors ligne Jaaloor

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Re : Update 10
« Réponse #47 le: 06 mars 2013, 19:58:40 »
Perso je ne sais meme pas de quelle quete tu parles :) j'ai parlé à Gandalf dans Fangorn mais je ne l'ai pas revu depuis :P
Jaaloor

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Re : Update 10
« Réponse #48 le: 06 mars 2013, 20:14:46 »
je pourrai te répondre quand je me connecterai ;)
Lotro: Kinoin, Piwafwi, Mertion
GW2: en pause

Hors ligne Gortack

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Re : Update 10
« Réponse #49 le: 06 mars 2013, 21:04:10 »
@Jaa : les quêtes d'instances d'Erebor sont scénarisées en allant voir Gandalf à l'auberge du poney fringant (dans la pièce du haut).

 


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