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Auteur Sujet: Bientot du craft hors des "dongeons de craft ^^"  (Lu 2462 fois)

Hors ligne Gortack

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Bientot du craft hors des "dongeons de craft ^^"
« le: 25 août 2006, 22:47:50 »
Actually, there is.

Without going into too much technical detail, there are various ways we have to add geometry to the world. The island/crafting station was built in a temporary fashion that isn't ideal in a lot of ways. For example, if you logged out on that little island, when you logged in again you'd be at the bottom of the ocean floor and would likely drown. Since the original idea for why the island was there never got fully developed and the place sees little use anyway, it is being removed.

That said, we absolutely plan to move crafting from out of the "tradeskill dungeon" and into the world. But we're planning this out so that it feels natural rather than random. You'll start seeing this over the next Game Update or two with crafting stations first in the cities and then in more remote locations.


Une réponse de blackguard concernant la disparition des machines de craft à Everfrost..

En fait elles seraient arrivées à cet emplacement suite à une idée de développement..qui n'a jamais été concrétisé...

néanmoins, Blackguard annonce que d'ici un ou deux Game Update (le nouveau nom des Live update ^^) les machines vont sortir des dongeons de craft ^^ pour d'abord etre en plein air dans les villes puis dans différents endroits...Voilà, j'applaudis des deux mains, encore une idée qui a été exploitée dans Horizons hihi  :)

Youffie

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Re : Bientot du craft hors des "dongeons de craft ^^"
« Réponse #1 le: 25 août 2006, 23:50:42 »
Excellent ça, finalement, il reste encore de bonne idées/reprises au dev de SoE :)

Hors ligne Nekao

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Re : Bientot du craft hors des "dongeons de craft ^^"
« Réponse #2 le: 26 août 2006, 09:54:59 »
Les crafteurs vont pouvoir enfin bronzer. Certains étaient quand même livides :)



Hors ligne Gortack

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Re : Bientot du craft hors des "dongeons de craft ^^"
« Réponse #3 le: 27 septembre 2006, 18:15:54 »
If you have been following either the SoE forums or the EQ2TC forums, you probably have heard about the tradeskill instances on Test being closed down, and the crafting equipment being moved to the main city zones. It caused a {cough} bit of hubub on many fronts, ranging from outright knee-jerk reactions from folks who liked the ambiance and convenience of the instances, to very real concerns over crowding, lag, etc.

I would like to personally thank those who aided in the playtest on Test yesterday, and managed to do so in a civil manner. For the folks who couldn't even follow simple requests during the final minutes of the test and restrict their ooc comments accordingly - BAD trolls, you failed Reading Comprehension 101 and Common Courtesy 101. No cookies for you!

I am happy to say that despite the sort of behavior (thankfully only from a small handful) that reinforces why the devs often don't like dealing directly with the players in emotional situations, there is some good news from Glendral:

    * First, we are adding the tradeskill society instances back in. We still may remove them in the future but we definitely need to do a lot more work before we can do that. The devices that are in the main city zones are staying in as well.
    * We are looking at a lot of the feedback we got from the playtest, /feedback, and the boards for possible implementation. Among the topics we're discussing include adding more bankers and brokers in other zones, cost of the tradeskill devices you can purchase for your house, etc.
    * I have added a Work Order Clipboard that you will be able to purchase from either the Coalition of Tradesfolk or the Ironforge Exchange once you have amiable faction with either of them.
    * I added/fixed a number of merchants that were missing tradeskill fuel in the city zones.
    * I know about the problem in the Clothespinners, in North Qeynos, with the collision between the desk and the loom, and this has already been fixed internally. Unfortunately since this fix requires changes to art assets that are already locked for this update, we won’t be able to get it out until Game Update 29.
    * The wholesalers on the Queen's Colony and the Outpost of the Overlord will once again correctly begin you on your path as a crafter.



Grosso modo, trop de lags générés, trop de bazar suite à la disparition des ateliers de craft... bref, c'est toujorus dans les projets mais faut qu'ils bossent beaucoup plus pour que ça marche.... donc on reste dans les caves  :)) pour le moment  ;)

enigma

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Re : Bientot du craft hors des "dongeons de craft ^^"
« Réponse #4 le: 27 septembre 2006, 18:44:50 »
Et une maison de guilde avec nos propres ateliers de carft ca vous dit rien ???

Par contre il faut que la guilde soit plus haut lvl je crois.

C'est qu'une idée

Hors ligne Gortack

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Re : Bientot du craft hors des "dongeons de craft ^^"
« Réponse #5 le: 27 septembre 2006, 22:37:51 »
oui, ça sera interessant dès que nous serons lvl 30

>> Go CT  :ninja

Hors ligne Zephyro / Drelioh

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Re : Re : Bientot du craft hors des "dongeons de craft ^^"
« Réponse #6 le: 01 octobre 2006, 19:45:17 »
oui, ça sera interessant dès que nous serons lvl 30

>> Go CT  :ninja

C'est vrais que ce serait interressant, je seul "problème" c'est que l'on aurait plus accès au "rush order" du coup, à moins de retourné crafté dans les instances craft :(.

 


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