Cercle de l'Eveil

Les anciens mondes => Accueil et présentation de la guilde Cercle de l'Eveil [Rift] => [Rift] Archives => Les nouvelles [RIFT] => Discussion démarrée par: Mel le 10 octobre 2011, 14:25:25

Titre: L'ile de Braise en vue ! la 1.6 aussi..
Posté par: Mel le 10 octobre 2011, 14:25:25
(http://img2.mmo.mmo4arab.com/rift/images/update1_5/ember_isle/new_zone06.jpg)


La 1.6 arrive !

La nouvelle mise à jour de Rift est actuellement sur le serveur test et devrait arriver première ou deuxième semaine de novembre

Au menu :

Un nouvelle zone : Ember Isle
Cette zone est destinée aux niveaux 50 ayant un équipement suffisant pour arpenter cette contrée sauvage (un nouveau level 50 ne tiendra pas là bas)
La zone sera la plus grande jamais crée, environ 25% plus grand que sables-chatoyants et comme son nom l'indique, ce sera .. une ile ^^

Au menu plus d'une centaine de quêtes
Un Raid 10 (l'Envol du Phoenix, qui est finalement reporté à cette mise à jour)
Une nouvelle instance à 5
Tous les monstres : Niveau 52
Événements de failles uniques et nouvelles invasions ! (level 52 ca va être comique)
2 Nouvelles notoriétés
Un nouveau dada de faction
L'ile est une ancienne terre Kelari, "tropicale" avec un volcan central, ceux connaissant Farcry, Primeval Island (ou Jurassik Park), pourront constater un air de déjà vu ;)

Une future 1.7 (1.8?) avec un raid 20 orienté sur le dragon de .. vous allez trouver l'élément ^^

Quelques screens : https://picasaweb.google.com/115485464036689156141/DropBox?authkey=Gv1sRgCPKzhe_trJPZGg#5661118040146527666

http://www.youtube.com/watch?v=bGTObxeBnQA
http://www.youtube.com/watch?v=rdniM_WsxI0

http://rift.mmosite.com/patch1.5/gorgeous_screenshots_from_ember_isle.shtml

Et le reste ..

Refonte majeure du tempestaire, ajustements en necro/archonte :grin

Voilà, pour l'instant c'est tout ! Have Fun :elephant
Titre: Re : L'ile de Braise en vue ! la 1.6 aussi..
Posté par: Mel le 20 octobre 2011, 13:56:22
Premier patch note temporaire sur les classes :


Citer
CLERIC

JUSTICAR
* Just Defense: Now absorbs 50% of the Cleric's maximum health. Removed ranks 2 and 3.
* Resplendent Embrace: Now also increases the Cleric's maximum health by 20%.
* Thorvin's Law: Now causes Precept of Refuge to reduce non-Physical damage by 9-18%.


MAGE

ARCHON
* Purification: Ability will no longer be available to cast, and will be greyed out, if the Mage's target does not have a Curse debuff on them.
* Illuminate - New Ability: Illuminates the weak points on a target, causing each attacker to deal additional Physical damage on 1 attack every 3 seconds for 20 seconds. Obtained after spending 14 points in Archon.

CHLOROMANCER
* Nature's Cleansing: Ability will no longer be available to cast, and will be greyed out, if the Mage's target does not have a Curse, Poison, or Disease debuff on them.
* Living Shell: Fixed an issue where this would not return Mana if used while Entropic Veil was active.

DOMINATOR
* Deny: Ability will no longer be available to cast, and will be greyed out, if the Mage's target does not have a Curse, Poison, or Disease debuff on them.
* Haunting Pain: Fixed an issue where the damage or duration in the debuff tooltip would display as 0.
* Improved Charged Shield: Fixed an issue where this was not correctly affecting the damage of Charged Shield and Mass Charged Shield. Updated description to indicate that it affects Mass Charged Shield.
* Fixed an issue where Traitorous Influence and Mass Betrayal would not drain Mana or Energy if cast while a Charge-draining ability, such as Internalize Charge, was active.
* Fixed an issue where Ineptitude and Call of Spring were incorrectly affecting the ability and tooltip descriptions for Incompetence.
* Thunder Blast: Will now trigger Quick Thinking when cast.

ELEMENTALIST
* Swarming Flames: Reduced cooldown to 2 minutes.
* Velocity: Now has a 100% chance to debuff enemies hit by Crystalline Missiles.
* Elemental Fury - New Passive Ability: Successful critical hits by the Mage's Elemental pet will increase the Mage's Spell Power by 15 for each point spent in Elementalist at 40 and above. This buff has a 15 second duration. Obtained after spending 40 points in Elementalist.
* Planar Expansion: The damage bonus now affects Earth Elemental pets in addition to the currently affected Air and Water Elementals. Now increases Elemental pet damage by an additional 2% for each point spent in the Elementalist soul above 31.

NECROMANCER
* Mass Grave: Reduced cooldown to 2 minutes.
* The Skeletal Knight's Bone Shatter ability will now force enemies it successfully taunts to attack the pet for 3 seconds, in addition to its previous effects.
* Deadly Collusion - New Passive Ability: Successful Critical Hits by single target spells will increase your Undead pet's Attack Power and Spell Power by 30 for each stack of Deathly Calling on the affected target. Attack and Spell Power boost lasts for 15 seconds. Ability is gained after spending 40 points in Necromancer.
* Epidemic - New Passive Ability: Successful Critical Hits by the Mage's Undead pet will reduce the casting time of the Mage's next Plague Bolt within 10 seconds to instant-cast. Obtained after spending 44 points in Necromancer.

PYROMANCER
* Due to the below changes, characters with Soul Points spent in Pyromancer will receive a free Soul respec.
* Fire Storm: Now deals damage every 1 seconds, down from 2 seconds previously. Damage per tick has been reduced so that the total damage of the full channel has not changed. It will no longer deal damage immediately upon casting. Duration of the total channel has not been changed.
* Glyphs of Power: Updated the buff tooltip to match the ability description, indicating that it only buffs the Mage's Fire damage.
* Smoldering Power: Fixed an issue where this would not consume Charge if used while Internalize Charge was active.
* Fiery Concentration: Now reduces the amount of pushback suffered while casting single-target spells by 33-100%.
* Improved Smoldering Power: Combined into the base Smoldering Power ability, removed the Improved Smoldering Power ability.
* Burning Bonds: Now instant-cast.
* Improved Burning Bonds: Removed.
* Unbreakable Bonds: Now requires points spent in Burning Bonds.
* Backdraft: No longer has Fire Storm as a prerequisite to obtain.
* Fire Shield: Now a single-point branch ability.
* Improved Flame Jet: Now a two-point branch ability.
* Heat Wave: No longer reduces the global cooldown.
* Spark - New 5-point branch ability: Reduces the Mage's global cooldown by 0.1-0.5 seconds. Unlocked after spending 20 points in Pyromancer.
* Ignition: Now reduces the casting time of non-Fire spells by 1-5%, in addition to its original effect.
* Philosophy of Flame - New branch ability: Increases the Mage's maximum Charge by 5-10. Unlocked after spending 10 points in Pyromancer.
* Burning Fury - New branch ability: Each time the Mage fails to critically hit a target with a single-target spell, they gain a 15 second stacking buff. This buff increases their Spell Critical Hit chance by 3% per stack. A successful critical hit on a target will consume all stacks. Unlocked after spending 5 points in Pyromancer.
* Combust: Renamed to Improved Combustion.
* Glyphs of Power: Now increases all spell damage instead of only Fire damage.
* Improve Combustion: Now appears in the combat log as its own ability, no longer attributing the damage to Fireball and no longer deals damage based on how much damage Fireball does. Now increases the chance for Fireball to proc Combust again on the target by 10-30%.
* The Combust damage-over-time effect now deals damage as soon as it is applied, and every second after. This is decreased from the previous 2-second interval.
* Fireball: Now has a base 20% chance to proc a Combust damage-over-time effect on the target.
* Countdown: Damage now increased by 5% for each stack of Combust on the target.
* Improved Flame Bolt: The buff effect now increases all spell damage by 10% instead of just Fire.
* Wildfire: Now gives Flame Bolt a 33-100% chance to proc Combust on the target, in addition to its previous effects.
* Pyromancer's Armor: The chance for this ability to proc is now increased by 1% per point spent in Pyromancer above 40.
* Withering Flames: Now deals Fire damage and applies a stack of Combust each second while channeling. Withering Flames damage is increased by 20% for each stack of Combust on the target.

STORMCALLER
* Due to the below changes, characters with Soul Points spent in Stormcaller will receive a free soul respec.
* Hypothermia: Increased the duration of the Hypothermia debuff to 15 seconds. Duration of the Snare effect is unchanged.
* Building Storm, Favorable Conditions: Abilities removed.
* Storm Shard - New Ability: Tier 3 branch ability with 3 ranks. Gives your Air spells a 33-100% chance to make your next Icicle cast within 10 seconds an instant cast, and gives that Icicle a 100% chance to critically hit with increased critical hit damage bonus of 100%. Cannot occur more than once every 10 seconds.
* Lightning Conductor: Now causes Electrocute, Thunderbolt, Raging Storm, and Forked Lightning to deal 10-30% more damage if the target is suffering from Hypothermia.
* Watertouched Soulstone: Fixed an issue where this was not correctly working with AoE abilities.
* Lightning Rod: Now reduces the pushback caused by damage attack by 50-100% while casting area effect spells.
* Eye of the Storm: Damage increased.
* Icicle: Damage increased.
* Permafrost: Ability removed.
* Severe Weather - New Ability: Increases damage done by area effect spells by 10-20%. Tier 5 branch ability unlocked after spending 20 points in Stormcaller.

WARLOCK
* Devouring Shadows: Now deals damage every second, down from 2 seconds previously. It will no longer deal damage immediately upon casting. The duration of the channel has not been changed, but the damage and charge generation per tick has been adjusted to maintain the same overall damage and charge from a full channel of the ability.
* Neddra's Influence: Now increases both Death and Fire damage dealt by damage-over-time spells.
* Improved Warlock Armor: Renamed to Improved Mage Armor. Now increases the Mage's damage by 2-10% when they have any Mage Armor buff active. Updated icon.
* Void Decimation - New Passive Ability: Increases the Mage's Void Bolt damage by 1% for each of their Death damage-over-time spells affecting the target. This bonus increases by an additional 1% for each point spent in Warlock above 40. Obtained after spending 40 points in Warlock.


ROGUE

BARD
* The requirement where players can only have 1 Fanfare per Bard has been removed - the Bard can now buff the entire group with all 3 Fanfares.
* Coda of Jeopardy - New Ability: Unlocked at 14 points in Bard. Plays a Coda that uses Combo Points to put the enemy in jeopardy, causing each attacker to deal additional Physical damage on 1 attack every 3 seconds for 30 seconds. Additional damage taken increases with Combo Points. This ability is similar to the Warlord’s Spotter’s Order.
* Extended Grief: Ability now also increases the duration of Coda of Jeopardy.

BLADEDANCER
* Weapon Barrage: No longer turns on auto attack which causes Incapacitate and Lost Hope to break.

MARKSMAN
* Electrified Munitions, Silver Tip Munitions, Vampiric Munitions: No longer have a 1 second internal cooldown when using AE attacks. The proc chance is reduced for AE attacks based on the number of targets affected. For example, Electrified Munitions has a proc chance of 100% on a single target. Using Fan Out that affects 2 targets will reduce the proc chance to 50%. On 5 targets, the proc chance is reduced to 20%.

RIFTSTALKER
* Due to the below changes, characters with Soul Points spent in Riftstalker will receive a free Soul respec.
* Guardian Phase: Now gives the Rogue a chance to deflect attacks, reducing their damage taken based on their deflect rating. Deflect rating is increased by Dexterity.
* Annihilate: Now unlocks with 2 points spent in Riftstalker. No longer grants an Attack Power buff. Additional rank added.
* Guarded Steel: Now unlocks with 6 points spent in Riftstalker. Changed to a passive ability. Increases armor by 30% after using Annihilate, lasts for 30 seconds.
* Blighted Steel - New Ability: Unlocks with 8 points spent in Riftstalker. Increases Attack Power by 15% after using Annihilate, lasts 30 seconds.
* Rift Guard: Changed to a passive ability. All Plane Shift abilities and Annihilate trigger Rift Guard, absorbing 15% of all incoming damage for up to 50% of the Rogue's current maximum health. Lasts for 30 seconds.
* Rift Barrier: Functionality changed. 20-60% of the damage Rift Guard absorbs is reflected back on the attacker.
* Shadow Guard: Functionality changed. Reduces Physical damage taken by 1-5%. For every 400 points of base Armor, you take 1% less Physical damage, up to a maximum of 20% reduction.


WARRIOR
* Spell interrupt shared cooldown has been increased to 8 seconds to match interrupt ability cooldowns.

CHAMPION
* Having both Overrun and Blitz for Bull Rush no longer double-dips on diminishing returns.

PALADIN
* Aggressive Block: Tooltip no longer references this ability being modified by Strength, which it isn't.
* Aggressive Guardian: In addition to increasing the threat generated, now also increases the threat generated from Retaliation abilities, modified further by Endurance.
* Touch of Life: Cooldown reduced to 5 minutes.
* Preservation: Cooldown reduced to 5 minutes.
* Improved Reverent Protection: Now increases Reverent Protection by 10-20% plus an additional 0.02/0.04% per point of Endurance.
* Hardened Will: In addition to the base 3-9% Magic mitigation, now also increases Magic mitigation by 0.12-0.35% per point spent in Paladin above 30.
* Impassable Guard: Now also reduces non-Physical damage by 15%. No longer blocks spells.
* Scales of Justice: Threat generated has been increased significantly.
* Sweeping Strike: Shifted to more of a threat-generation role. Threat generated has been increased significantly, the number of targets it hits increased to 10, cooldown reduced to 10 seconds, and no longer requires a target to be used. Because of these changes, the damage has been reduced slightly.

REAVER
* Increased the threat generated from all Reaver damage over time abilities.
* Power from the Masses: Fixed a bug causing all points spent in this ability to cause the same percent chance to trigger.
* Sinister Intent: Threat enhancement is now modified by Endurance.
* Crest Mastery: In addition to the 3-9% Magic mitigation, now also increases Magic mitigation by 0.12-0.35% per point spent in Reaver above 30.
* Wasting Away: Ability changed - Successfully hitting with Soul Sickness, Blood Fever, or Necrotic Wounds reduces the damage that the target does to you by 3% per stack for 5-15 seconds. Applies separately for each ability to a total of 9%.
* Flesh Rot: No longer reduces chance to hit on the target. Now reduces the damage the target deals to the Reaver by 2% when under the effect of Flesh Rot. Value is increased based on the number of Reaver damage over time abilities the target has on it, to a maximum of 5.
* Cyclone Strike: Shifted to more of a threat-generation role. The threat generated has been increased, the number of targets it can hit is now 10, cooldown increased to 10 seconds, Power cost has been increased, now generates an Attack Point, and no longer counts as a Finisher ability.

RIFTBLADE
* Surging Energy: Fixed a bug causing 1 point in this ability to reduce the Power cost of the next ability by 75% instead of 25%.

VOID KNIGHT
* Fixed a bug causing Efficient Conversion to not properly alter the Power cost of certain abilities.
* Fixed a bug where damage shields such as Warlock Armor would trigger the counter on Fusion of Flesh, but not trigger the heal.
* Fusion of Flesh: Fixed a bug causing this to stick around after death.
* Surge: Now generates threat to nearby enemies when using Pact generating abilities. Due to this change, the damage of Discharge, Tempest, and Unstable Reaction have been increased slightly to make up for the loss of the increase Surge previously gave them.
* Rift Summon: Now acts like a taunt. Due to its high point requirements and long cooldown, it does not share an internal cooldown with other single-target taunts.
* Discharge: Significantly increased threat caused by this ability.
* Singularity: Damage reduction is reduced from 50% to 35% but now reduces all incoming damage, not just Magical.
* Accord of Emptiness: Damage reduction lowered, now also grants the Void Knight a Pact every 10 seconds.
* Ravenous Defense: No longer increases Armor. Reduces incoming damage, with the reduction amount increased with additional points spent in Void Knight.
* Ravenous Strength: Now increases Strength based on how many points you've spent in Void Knight.
* Tempest: Shifted to more of a threat-generation role. Threat generated has been increased, cooldown reduced to 10 seconds, and no longer requires you to have a target to use it.

WARLORD
* Spotter's Orders is no longer a Call and no longer generates threat from Battlefield Awareness.
* Locked Down: Cooldown reduced to 30 seconds.
* Dramatic Presence: Now increases the self-effects of all Calls and Commands.
* All Aspects have been increased to meet their previous numbers due to the change to Dramatic Presence.
* Killing Field: Threat generation has been significantly increased.
* Battlefield Awareness: Threat generation rebalanced to fit into an intended role as an ambient threat generator. New burst-threat generators have been added to other abilities.
* Promise of Steel: Shifted to more of a threat-generation role. Threat generated has been increased, number of affected targets increased to 10, cooldown increased to 10 seconds, damage slightly reduced, and no longer requires a target to be used.



ITEMS
* Pulverizing Stonesource and Igneous Stonesource were giving an incorrect amount of Spell Critical Hit bonus and have been corrected.

Nouvelle essences :
A noter que de nouvelles failles raid seront également disponibles (niveau difficulté = Raid T2 / T4) et seront plus généreuses en essences
1 essence = 150 cailloux violets + 5k planarites

(http://img23.imageshack.us/img23/3954/16lessers.jpg)
Titre: Re : L'ile de Braise en vue ! la 1.6 aussi..
Posté par: Ceo le 20 octobre 2011, 14:27:59
Vu les stats des essences, ça remet encore un peu plus en question l'utilité des essences supérieures en dps.
Titre: Re : L'ile de Braise en vue ! la 1.6 aussi..
Posté par: Kmachin le 20 octobre 2011, 16:27:26
Je ne sais pas si vous avez vu le très violent up en gestion de l'aggro des tanks guerriers, mais moi je l'ai vu ^^. comme quoi je ne ronchonnais pas sans raison, les guerriers tank devaient vraiment être à la ramasse dans leur gestion de l'aggro.
A la 1.6, je jouerai ma magotte au début pendant les raids, ça me permettra de refaire un template pour mon grobahmi, je pense que ça va me prendre un moment ... ça permettra aux autres tanks en herbe de la guilde de tester l'envers du décor  :icon_twisted:
Titre: Re : L'ile de Braise en vue ! la 1.6 aussi..
Posté par: Taimissa le 20 octobre 2011, 18:40:36
Up d'aggro ca reste a voir en pratique quand même, car l'ordre de l'observateur en revanche n'en générera plus.
Par ailleurs il faut voir ce que vont donner les modifs sur le void knight et sur le warlord  (sur la paldin ca m'a l'air pas mal).

Bref ca sent de longues heures pour refaire les templates tanks et réapprendre nos cycles d'aggro
Titre: Re : L'ile de Braise en vue ! la 1.6 aussi..
Posté par: Mel le 04 novembre 2011, 13:16:21
Les news du front..

Une nouvelle instance :
Un mode level 47, 4 boss
2 modes T2 (apparemment instance splittée en deux), 5 boss chacune + le final
un mode master : les 11 boss

Des aventures instantanées :
Ça vous balance dans un groupe, vous donne un mini objectif PVE, vous téléporte sur zone (en monde ouvert) et vous donne une pierre violette, petit moment de détente au lieu de glander à Méridian.

Une version du jardin noir différente en week-end

l'harmonisation planaire :
- Ça sera moins long pour gagner un level
- Les quêtes et mobs HL vont être revus afin de proposer un xp adapté au contenu
- Pas de respec prévu
- Le t2 planaire arrive :

Dans un premier temps, pour atteindre le niveau 2 d'une harmonisation, il faut avoir fini le niveau 1 en entier (débloqué toutes les cases et placé tous les points)

Au menu, on a :
- les trucs habituels du t1
- Un leurre faille majeure
- Un teleport dans une zone liée au plan

A 600 pts un peu au fond de l'arbre planaire t2 :
une compétence 2h/1 charge qui tiens la mort alors c'est selon les classes, ce que j'ai vu :

- Du leech vie sur les dégâts en mort (20% chance de recevoir 10% du dps en heal)
- Une bulle en terre
- 23pts de dégâts à l'ennemi lorsque vous parrez/esquivez/bloquez en terre
- + 160 PS en feu
- +4dps sur vos armes cac en feu
- réduction du temps de désarmement en eau
- une chance de faire +125 dégâts sur vos critiques dégâts physiques en vie
- +300 Mana en eau
- +30 dans votre stat en air
Titre: Re : L'ile de Braise en vue ! la 1.6 aussi..
Posté par: Mel le 09 novembre 2011, 14:18:04
Citer
PTS NOTES:
* Riftstalker: Annihilate: Reverted functionality changes back to the 1.5 version [A finisher that deals damage and increases Attack Power by 15%].
* Riftstalker: Guarded Steel: Reverted functionality changes back to the 1.5 version [A finisher that deals damage and increases Armor Value by 30%]. The duration of the Armor buff now lasts 30 seconds instead of being increased by using more Combo Points.
* Justicar: Thorvin's Law: Now properly states the scaling damage reduction based on points in Justicar in the ability tooltip.
* Justicar: Mien of Leadership: No longer causes Mien of Leadership or Mien of Honor to cancel on nearby targets.
* Reaver: Fixed a bug allowing Binding of Affliction to enhance damage done by Spotter's Order.
* Reaver: Binding of Death: Increased damage mitigation per application to 4%.
* Void Knight *– Devourer has been reduced slightly. Now it increases mitigation on Void by 1-5%
* Void Knight: Fixed Tempest still draining Pacts.
* Planar Attunement: Mage: Flaring Glyph now increases Spell Power by 120.
* Planar Attunement: Mage: Razor Edge now increases one-handed weapon DPS by 3.
* Planar Attunement: Mage: Keen Edge now increases two-handed weapon DPS by 6.


GENERAL
* Added a checkbox to merchants who have items filtered from your view that will allow you to See All Items.
* 'Nimble' mounts - +90% speed - now require level 30 rather than level 40 to use.
* You may now remain mounted while inside Lantern Hook and the Chancel of Labors.
* The Inventory search feature can now search by the terms 'Soulbound' and 'Bind-On-Equip' to help find these items in your inventory.
* All Artifacts now stack to 99. Which is a lot.
* Characters who are /afk will be notified if they auto-fail any party or raid leader-issued ready checks.
* Added an 'Already Purchased' indicator (if applicable) to the tooltip of Ascended Power abilities on merchants.


RIFTS AND INVASIONS
* Rift consumable items now stack to 50, increased from 20.
* The [Zone] Defender Achievements now have more general description text as the Rifts required now regularly show up in all zones.
* PvP Rifts: When you are carrying the Sourcestone, we now show a target arrow on the ground pointing you toward where you should go with it.
* Increased the frequency at which Invasions spawn during high level zone events.
* Added more daily quests to all zones for closing Rifts and defeating Rift creatures.


LOOKING FOR GROUP
* Players manually added to in-progress LFG groups can now use the 'Enter Dungeon' button on their LFG map icon.
* Some forms of NPC mind control effects that would remove you from the LFG queue no longer do so.
* You can now use the raid frame UI to initiate a LFG member votekick.


PLANAR ATTUNEMENT
* The second tier of Planar Attunement is now unlocked! The window now allows you to preview abilities in tiers you cannot access yet.
* Players will receive more Planar Attunement experience when killing NPCs in Sliver and Raid zones.
* Significantly increased the amount of experience granted for Raid and Sliver bosses.
* Significantly increased the amount of Planar Attunement experience awarded from random Tier 1 and Tier 2 Expert Dungeon completions via LFG.



SOULS

CLERIC

CABALIST
* Undertow: Now properly triggers on the correct target of Maelstrom (assuming it's an enemy, of course).

DRUID
* Satyr: Now properly inherits the Cleric's Focus, allowing Thorns of Asphodel to do proper damage in raids.
* Spirit of the Wood: Now properly works as described, and no longer affects the pet's auto-attacks.

INQUISITOR
* Clinging Spirit: Can also be applied by Bolt of Depravity. Now properly lists its duration as 15 seconds.
* Nysyr's Rebuke: No longer suffers from pushback.

JUSTICAR
* Increased threat generated by all damaging abilities.
* Bolt of Radiance: Now properly categorized as a Damage ability and not Threat in the ability binder.
* Precept of Refuge: This ability may now critically hit.
* Reparation: Now properly matches the ability description, no longer healing other Clerics with Reparation.
* Righteous Mandate, Doctrine of Righteousness: Properly flagged as a single-target spell, rather than an Area of Effect spell.
* Rebuke: No longer interrupts un-interruptible boss abilities.
* Mien of Leadership: Increased threat bonus to 500%. Now also causes overhealing to generate threat.
* Thorvin's Law: Now causes Mien of Leadership to reduce damage from spells by 3-6%, and all non-Physical damage by 1% + 1% per point spent in Justicar above 26. No longer requires the purchase of Precept of Refuge to unlock.
* Shield of Faith: Now reduces all damage by 2-10%.
* Hammerknell Synergy Crystal 4-piece Bonus: Reduced the absorption triggered by Doctrine of Authority to 50% of the Justicar's Spell Power.

SENTINEL
* Serendipity: Now properly applies to the next spell cast immediately after proccing.

SHAMAN
* Lightning Hammer: Lightning may now critically hit.
* Bitter Wind: Reduced cooldown to 10 seconds.


MAGE
* Fixed a bug where Charge consuming abilities which block Charge generation while active could also block Mana returned from drinks.

ARCHON
* Power In Numbers: Will no longer affect damage done by Illuminate.

CHLOROMANCER
* Raised in Nature: Now uses only the mage's base Intelligence and the Intelligence added by equipment to determine the amount of Endurance bonus granted.
* Updated ability descriptions on Lifegiving Veil, Lifebound Veil, and Synthesis.

DOMINATOR
* Quick Thinking: Fixed a bug where Quick Thinking would not be consumed by casting Icicle if both Quick Thinking and Storm Shard occurred at the same time.
* Haunting Pain: Increased damage. Now deals damage every 1 second, down from 2. Fixed an issue where the damage was not dealt as expected when used with less than 10 stacks. Updated mana cost.
* Thunder Blast: Now interrupts the target when the ability is cast instead of at the time damage is dealt. Fixed an issue where switching targets just after the ability was cast would cause the new target to get knocked back rather than the spell's target.


ELEMENTALIST
* Velocity: The debuff now increases the mage's Elemental pet damage against that target by 15-75%. Updated the description to more clearly indicate it only affects ability damage.
* Crystalline Missiles: Increased damage.
* Air Elemental: Reduced damage of the Air Elemental's Lightning Bolt and Ball Lightning abilities.
* Elemental Fury: Now increases the pet owner's Spell Power by 20 points for every point spent in Elementalist above 40. Fixed an issue preventing it from being purged.
* Planar Expansion: Now increases Elemental pet's damage by 3% (increased from 2%) for each point spent in Elementalist above 31, in addition to the existing effects.
* Burning Fury: Fixed an issue where this would proc off of auto-attacks; it now procs only off of damaging spells. Burning Fury buffs are also removed properly when the character dies.

NECROMANCER
* Plague Bolt: Increased damage.
* The Shadow Revenant ability, Oblivion, now requires only the initial target to have Necrosis in order to trigger the Area of Effect damage and additional effects of Oblivion.

PYROMANCER
* Heat Wave: No longer resets the cooldown of Intensify Elements.
* Glyphs of Power: Now increases spell damage by 5%, at the expense of the Pyromancer taking 5% more damage.
* Improved Glyphs of Power: Decreases the additional damage you take while affected by Glyphs of Power by 1-5%. Increases the additional damage you deal under Glyphs of Power by 1-5%.
* Fulminate: Now requires 110 Charge to cast.
* Combust: Slightly increased damage. Now correctly enhanced by all abilities and buffs.
* Improved Flame Bolt: Updated the buff icon tooltip to correctly indicate that it affects all spell damage.
* Fire Armor: Improved Mage Armor from Warlock now correctly applies to Pyromancer's Fire Armor.
* Smoldering Power: Fixed an issue where this would be non-castable during combat.
* Pyromancer's Armor: Updated description to indicate that this cannot occur more than once every 10 seconds - the ability worked this way previously, but now the spell description matches.
* Withering Flames: Increased damage.

STORMCALLER
* Storm Shard: Now only procs on damaging Air spells. Reduced critical hit damage bonus provided by Storm Shard from 100% to 75%. Fixed an issue where this ability could occasionally cause 2 Icicles to be instant-cast. Procs should no longer display 2 icons. The buff should also properly disappear on death.
* Lightning Conductor: Fixed an issue where this wasn't providing its damage increase for the full duration of Hypothermia.
* Forked Lightning: Reduced damage.
* Hypothermia: Multiple mages can now have the Hypothermia debuff on the same target at once. This applies only to the debuff and doesn't impact the snare portion of the effect.

WARLOCK
* Void Decimation: Now increases the mage's Void Bolt damage by 0.75% for each of the mage's Death-type damage over time spells affecting the target. This bonus damage increases by an additional 0.75% for each point spent above 40 in Warlock.
* Dark Armor: Fixed a bug where rank 1 was not dealing damage.



ROGUE

ASSASSIN
* Hammerknell Synergy Crystal 2-piece Bonus: Assassin Finishers apply Expose Weakness on the target.

BARD
* Coda of Jeopardy: Fixed a bug so that Coda of Jeopardy can overwrite Spotter's Order and vice-versa if both are at max rank.

INFILTRATOR [PvP]
* Ambush: Fixed a bug so that the remaining pets do not despawn when only one of the pets is killed.

MARKSMAN
* Hammerknell Synergy Crystal 4-piece Bonus: Increases the damage of Electrified Munitions by 30%, down from 50%.

NIGHTBLADE
* Blackout: Functionality changed. Now a passive ability that increases the number of times Scourge of Darkness triggers by 3, and the damage of Death-based attacks by 6%. For every point spent in Nightblade above 44, the number of Scourge of Darkness triggers increases by 1 and the Death-based attack damage increases by 2%.
* Twilight Shelter: Now reduces outgoing damage by 40% and additional copies apply their 40% reduction on the recalculated amount [ex: 100% original outgoing damage reduced to 60% by the first effect of Twilight Shelter, then to 36% of the original outgoing damage by the second]. Duration of the buff reduced to 5 seconds from 8.
* Fire and Death Attunement: Now increases damage dealt by 2-6%, up from 1-3%, and decreases damage taken from Fire and Death based attacks by 2-6%, down from 5-15%.
* Scourge of Darkness: Fixed a bug where additional triggers from Blackout and Synergy Crystal effects were not benefiting from the 30% damage bonus of Heat Retention.
* Twilight Shelter: Duration of the buff reduced from 8 seconds to 5 seconds. When combined with Twilight Transcendence, the outgoing damage reduction is recalculated before the second reduction is applied, from 100% to 60% with Twilight Shelter, and from 60% to 36% with both Twilight Shelter and Twilight Transcendence active.
* Twilight Transcendence: The amount of healing done is now computed from the Rogue's base maximum health instead of their current maximum health.

RANGER
* Quick Shot: Fixed a bug with the first tick of Quick Shot so that it no longer triggers poisons, weapon enchantments, or Munitions effects.
* Hammerknell Synergy Crystal 2-piece bonus: Splinter Shot and Shadow Fire can now be cast instantly.

RIFTSTALKER
* Rift Guard: Absorption shield is now triggered whenever you use Guarded Steel or a Plane Shift ability.
* Stalker Phase: Now unlocked at 18 points, up from 16.
* Guardian Phase: Now unlocked at 16 points, down from 18. Increases all Resistances by 30, reduced from 50.
* Improved Rift Guard: The bonus applied to Rift Guard now only occurs when you are in Guardian Phase. If not in Guardian Phase, you will only get the benefit from the regular Rift Guard. Switching out of Guardian Phase after getting the Improved Rift Guard effect will cause the effect to be removed.
* Improved Guardian Phase: Now also reduces damage taken from non-Physical attacks by 5% when Guardian Phase is active.
* Improved Guarded Steel: Functionality changed. Now increases your Deflect chance by 10-20% and increases threat generation by 20-40% while Guarded Steel is active.
* Hammerknell Synergy Crystal 2-piece Bonus: Now reduces damage taken from non-Physical attacks by 15% when you deflect.


WARRIOR
* 'Gift' abilities now reduce incoming Physical damage by 0.3% and non-Physical damage by 0.38% per Soul Point spent in the associated Soul Tree. Ultimately this grants a 20% Physical mitigation and 25% non-Physical mitigation bonus to characters who have all of their points spent in tank souls.
* Several tank abilities have had their threat generation amounts increased.
* Rebalanced Power costs of non-Finisher abilities to resolve the issues caused by the Surging Energy fix. This change affects all Warrior Souls.

CHAMPION
* Lingering Wounds: This and related abilities should now proc correctly in duels.

PALADIN
* Impassable Guard no longer requires Attack Points. Increased Magic damage mitigation to 25%.
* Rebalanced some abilities to work with the new 'Gift' ability enhancements:
* Stalwart Shield: Now enhances Block by 1% per point, instead of 2%.
* Defender: Now enhances Armor by 1% per point instead of 2 points.
* Hardened Will: Now gives 2% non-Physical resistance instead of 3%; no longer scales with points spent in Paladin.
* Shield of the Chosen: Now increases Block by 10%.
* Small Arms Specialization: No longer enhances the damage of Spotter's Orders.
* Sweeping Strike: Cooldown reduced to 5 seconds, range increased to 10 meters, threat generation reduced accordingly.
* Life's Rapture: Now heals the Paladin instantly, and generates additional threat.

REAVER
* Wasting Away: Ability changed - now increases damage of Area of Effect and Damage Over Time abilities by 3-10%. The previous effect has been moved to Binding of Death.
* Binding of Death: Ability changed - Now causes Soul Sickness, Necrotic Wounds, and Blood Fever on the target to reduce all damage types dealt to the Reaver. Continues to reduce Power cost of Area of Effect abilities.
* Flesh Rot: The damage reduction now only affects Physical attacks. Removed an errant debuff icon that this ability would place on the caster.
* Crest Mastery: Now gives 2% non-Physical resistance instead of 3%, and no longer scales with points spent in Reaver.
* Imbued Armor: Now affects all damage types. Damage mitigation percentage scales from 0.5-3%.
* Shroud of Entropy: No longer requires Attack Points.
* Blood Fever: Can now trigger Void Knight's Blood from a Stone ability.
* Cyclone Strike: Cooldown reduced to 5 seconds, range increased to 10 meters, threat generation reduced accordingly.
* Power From the Masses: Reduced damage mitigation to 0.7% per application.


VOID KNIGHT
* Rift Summon: Once again teleports the target.
* Void: Rebalanced to support the new 'Gift' ability enhancements. Still reduces Physical and Magical damage.
* Devourer: Rebalanced to support the new 'Gift' ability enhancements. Still reduces Physical and Magical damage.
* Accord of Emptiness: Now grants a Pact every 3 seconds. No longer grants damage mitigation to support the new 'Gift' ability enhancements. Now also has a 50% chance to refresh the cooldown on Rift Summon when the Void Knight is struck by a damaging spell.
* Singularity: No longer requires Attack Points. Fixed a tooltip error where it listed only non-Physical damage reduction. Singularity reduces all damage and the tooltip now reflects this.
* Rift Shield: Now absorbs all non-Physical damage instead of just Magical damage.
* Ravenous Defense: No longer scales with points spent in Void Knight, and has been rebalanced to support the new 'Gift' ability enhancements.
* Ravenous Strength: Removed an erroneous number '5' on the tooltip.
* Catalyze, Power Sink: No longer proc 'Instability' on the target; the 5% damage reduction this gave the Void Knight is now part of the new 'Gift' ability enhancements.
* Surge: Now gives even more Threat enhancement.
* Tempest: Cooldown reduced to 5 seconds, range increased to 10 meters, threat generation reduced accordingly.

WARLORD
* Call to Entrench: Self-buff bonuses have been rebalanced to work with the new 'Gift' ability enhancement.
* Rallying Command: Rebalanced the resistances on the self-buff component to work with the new 'Gift' ability enhancement.
* Powerful Countenance: Increased Armor buff.
* Battlefield Awareness: Increased Dodge amount.
* Imposing: Threat generation is now enhanced by Endurance. Cooldown reduced to 30 seconds.
* Promise of Steel: Cooldown reduced to 5 seconds, range increased to 10 meters, threat generation reduced accordingly.



DUNGEONS, SLIVERS, AND RAIDS
* Knockback abilities used by NPCs in Dungeons and Raids no longer re-orient your camera.

DARKENING DEEPS
* Scarn: Moved the in-combat barrier slightly further into Scarn's chamber to prevent him from getting stuck on take-off.
* Master: Scarn: Fires now immediately extinguish when the encounter is reset.

DROWNED HALLS [Sliver]
* Fixed an issue making it impossible to complete the Wave Goodbye achievement.
* Slightly increased the radius of the Hydrostatic Shock protection bubble so players gain its buff a bit faster on entering the bubble.

HAMMERKNELL [Raid]
* Player pets are now potential targets for the Bloodplague Crawler stacking damage buff.
* Soulrender Zilas' minions no longer award experience when killed.
* The 'Death's Hand' debuff cast by Runeburst Umbrals is now removed from characters leaving the instance.
* Achievement: Wait, What: Fixed a bug with this achievement!

RIVER OF SOULS [Raid]
* Herald Gaurath: It should no longer be possible to force Gaurath's Icon of the Herald to spawn outside of the raid zone.


PvP & WARFRONTS
* The Codex: Fixed a case where Defiant characters could sneak into the Guardian spawn area.
* Library of the Runemasters now has associated Achievements!
* Guardian's Flare and Defiant's Flare Planar Abilities can no longer be used on the core area-hub Wardstones. [Only affects PvP shards, as this has never been usable on hub Wardstones on PvE shards.]


CHRONICLES
* You can now enter a Chronicle in a group that has been converted to a Raid, as long as the total size of the raid meets the player cap for the Chronicle.


ZONES

DROUGHTLANDS
* Ant Farm: Entering a Warfront while you've been polymorphed into an ant will now remove the effect.
* Thwarting the Emberlord: Quest should be soloable once again!

GLOAMWOOD
* A new Butchering trainer has taken up residence in Gloamwood Pines. Dan Lewis can be found near Dursk Nightclaw.

IRON PINE PEAKS
* Frozen Gauntlet: Fixed a case where players in a group could fail the quest after completing the objectives.
* The quests 'In Over His Head' and 'Dark Heart' should no longer be blocked by nearby Rifts.
* Logging out in the Forge area of the Chancel of Labors should no longer cause you to be magically teleported to the Guardian or Defiant camps when you log back in.

SCARLET GORGE
* Moved the Deranged Cadaver out of some rocks that would occasionally hide it.

SCARWOOD REACH
* Rift: Neverending Labyrinth: Fixed an issue where the player who gains first aggro on the boss was unable to ever lose aggro from it.

SHIMMERSAND
* Cleansing of Firesand: Updated the quest objectives so this daily quest should make more sense now!
* Quests involving Rifts in the Dunes of Akala now provide the Rift Lure for the required Rift.

STONEFIELD
* Revised the flow of the final few Stonefield quests so that players don't get tricked into heading straight into Scarwood Reach and skipping past Scarlet Gorge.



ITEMS
* Added a wider range of weapons to the Epic Planar Goods vendors.
* Manastones have been fixed so they correctly apply their bonus to your maximum mana.
* Improved the way we count how many items are currently equipped in an item set.
* Ancient Murdantix Spawn [Item]: The mount item is no longer Unique, meaning you can properly acquire and trade or sell additional 'Murdantii' after you've collected one yourself.
* Blighted Champion Crystal: The set bonuses on this crystal were accidentally set to the wrong order - the 2 piece bonus is now the 4 piece bonus, and vice versa.
* Dusty Treasure Hunter's Satchel can no longer be sold on the Auction House.
* Nyx's Archon Crystal: Fixed a bug where the buff would not be removed when the Crystal was unequipped. Also fixed Elemental pets triggering the 2-piece bonus effect. Description has been updatede to help clarify that only Undead pets trigger the effect.
* Nyx's Pyromancer Crystal: The 2-piece set bonus now increases the chance for Fireball to leave a Combust DoT effect on the target by 10%, and increases the damage done by the Combust DoT by 40%. The 4-piece bonus causes Heat Wave to increase Fire damage by 20% while active, increases the duration of Heat Wave by 5 seconds, and reduces the cooldown by 15 seconds.
* Sanctum's Word: Now with Spell Power.
* Shadepiercer Bow: Updated icon and equipped renderable.
* Voucher: Crystal Sourcestone will now give Inscribed Sourcestones rather than Crystal Sourcestones (which are no longer used).


CRAFTING
* Clarified the description of the Apprentice/Journeyman/Dedicated/Artisan/Supreme Harvester Achievements to specify that only Mining and Foraging count for 'harvesting'.
* The recipe for Polished Shadethorn Lumber now properly uses Sagebrush Timber instead of Sagebrush Lumber.
* You can now mine Earth Elemental, Oreling, and Golem corpses.
* You can now forage Treant and Bogling corpses.
* Thwarting Runes will no longer display as 'Thwarting Cipher' when applied to an item.
* Heroic Healing Tonics and Bright Surge Vials no longer share the same icon.
* Recipe: Sacred Fetish now requires 280 skill to learn, which matches the skill required to craft it.
* Light Magenta Dye is now crafted at a level that gives skillups at the point you are able to learn the recipe.


ART AND AUDIO
* Improved and optimized some surfaces for players using the low-quality renderer mode for better visuals!
* Improved reflections added to many kinds of water in the game (for high-graphics settings), and improved the coloring when looking down into the water, especially in shallow areas.
* Sanctum outdoor music now plays more often.
* General area music should kick back in more reliably after exiting combat.
* Fixed the Spindrel mount's footstep audio not playing correctly.
* More swimming camera work - can now swim up easier when the camera is at the sea floor level, smarter character-hiding logic when the camera gets very close to your character, and now treats the top of the water like ground and will pitch appropriately.


MACROS AND COMMANDS
* Changed setting window text for "Show Only my Buffs" to refer to party members instead of "on the target", as it was described incorrectly.


UI/SETTINGS
* Porticulum locations now appear on the world map once discovered.
* Fixed the scrolling reset to the top of the list in the Guild UI whenever the data is refreshed.
* Trying to link items in a Raid Warning no longer displays box characters.
* Fixed a case where the Healer role icon on a group member's portrait would disappear after rearranging the group order.
* RiftConnect: Sending and receiving Twitter messages including the '=' character works properly again!
* The 'Daily Limit' number shown on the quest log should now properly update each time a repeatable quest is turned in.
* Fixed a rare case where an incorrect tooltip would show up on Role icons.
* Characters level 6 and below who have not spent their Soul Points will have a reminder pop-up of the Soul Tree UI once per play session while out of combat. Those points are important, use 'em!
* Added a bunch of new loading screen tips to highlight new features!
* Fixed Party and Pet raid frame locations being labeled backwards in the Edit Layout mode.
* Quest tracker should be less likely to overlap other quests on your screen.
Titre: Re : L'ile de Braise en vue ! la 1.6 aussi..
Posté par: Mel le 17 novembre 2011, 23:50:12
La 1.6 est sortie cette nuit (indispo = 10minutes  :grin) pour l'instant ca semble très bien, enfin a voir sur le long terme, l'ile est super bien faite en tout cas ^^ :)