sera un trouillard (...) qui sera habillé en sapin de Yule, courra en arrière ligne avant même que le combat commence
t'en as pas marre de toujours jouer les mêmes personnages ?
Citation de: Taimissa le 12 septembre 2008, 16:18:58sera un trouillard (...) qui sera habillé en sapin de Yule, courra en arrière ligne avant même que le combat commence t'en as pas marre de toujours jouer les mêmes personnages ?
Rune-keeper Mini-FAQI've been lurking for a little while, so here are some of the bigger issues I thought could be addressed.I’m worried that no one at Turbine is considered the lore of the Rune-keeper.Lore consideration has been part of the classes design since day one. Since I was first asked to head the development of the class, keeping the class grounded in Tolkien’s work has been a high priority. Actually, the lore was a great help in deciding what he could and couldn’t do, which helped focus the gameplay design choices. On a personal level, I am very proud of the result and believe that playing the class in game is fun, exciting and less lore jarring then most fear.How will the Rune-keepers DPS compare to the Hunter or Champion?As stated in the dev diary, the rune-keeper is designed to be a primary DPS class. Expect the damage he can deal out to be in the same ballpark as those two. Much as the Hunter and Champion are different yet comparable, the Rune-keeper will have is own strengths and weaknesses. The Rune-keepers biggest difference is that it takes more time to ramp up to full effect, due to his DoT (damage over time) based gameplay. The best example of this is the Writ of Fire skill. Using it puts a DoT on a foe, but using it a second and third time will upgrade that DoT up to full damage. After that, occasional uses of the skill will be required to maintain the DoT at full strength.What about healing? Will my Minstrel be useless?Minstrels will not be useless, but they will no longer be the only primary healer. Much as with damage, the Rune-keeper will be healing comparable amounts as the Minstrel, but in different ways. The Rune-keeper will do some things better and some things worse then the Minstrel. The Rune-keeper’s emphasis is on maintenance and HoTs (heal over time), with his quick heals lacking compared to the Minstrel. Like DPS, it will take time to get all of his HoTs pulsing.CC? But that’s what Burglars and Lore-masters are supposed to do!That wasn’t a question, but I know what you are saying. The design of the Rune-keeper was interesting because when Battle attuned (as most solo players will likely be) there are no good heals to get you out of a bind. This, coupled with his light armour and lack of a shield, made adding some form of CC important to keep soloing viable. However, since the Rune-keeper is not a CC class, any skills that were added needed to be low potency and not very useful during group play. With those design goals in mind, I made the few CC skills that he does have. Shocking Touch, from the dev diary, is a good example. It dazes, but for a short amount of time and only at melee range, and pulls Attunement towards the Steady state. This skill works very well while soloing, but not terribly useful during group play, since the Rune-keeper will usually try to be a distance from the fighting.Heals and DPS on one character? You sir, are mad!Just about every LOTRO class has multiple roles it can fill if geared, traited and played particular ways, the Rune-keeper is no different. Like those other classes, the Rune-keeper has stops in place that keep him from being multiple roles at the same time. In fact, the stops for the Rune-keeper are more extreme then other classes we’ve done this with. Consider the Minstrel swapping from War-speech to healing (1 toggle) or a Champion dropping from Fervor to Glory stance (1 toggle). The Rune-keeper will require multiple skill plays to go from fully Battle Attuned to Healing, and if not properly traited, will not be able to dish out as much healing or damage as others.Will Elves be able to use the same runes as Dwarves?There is no mechanical difference between the two races. There was some thought of doing this, but it was decided not to make the initial race choice (a choice that cannot be changed later) significantly impact a player’s gameplay style.Will Rune-stones really be the only weapon? Where do they come from?Yes. You will be auto-attacking in melee with them. The Rune-stones will not allow the Rune-keeper to block, but parrying is possible. Rune-stones will be able to be crafted by Jewelers and be found in loot, boss drops and as quest reward.
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