Mines of Moria - exclusive PREVIEW!That's right - Mrs Krispy and my good self have today been down in London with Codemasters Online & Turbine (Jeffery Steefel taking QA no less), taking a look at, and actually PLAYING, the Mines of Moria expansion. As well as the notes we took below, please also see the images in our gallery (just click here). We've goto nearly 50 or so screenshots and photo's, including ALL the maps (well pretty much all of em).I'll hand over to Nikki aka Mrs Krispy, who pretty much took all the notes, and played the game while I watched over her shoulder During the special preview event, there was a bit of a presentation from Jeffery Steefel with what's new in Moria (quite a bit can be found elsewhere, but he also ended some incorrect speculation). Two new classes, new crafting tiers, new instances (1 12 man raid and 10 3-6 man instances), legendary system.Then using the wizardry of having total game control we were given a tour of Moria, it is big and it is very impressive, there's even dwarf gardens and animals wondering around (how did you think they were going to eat?).Before the mines there's the Eregion area to be explored, and everyone gets this regardless of whether they get the expansion pack. There wasn't so much talk about this - it's the mines that everyone knows about - but I think there'll be a lot to do here before those with the expansion go underground.We had a little stroll around during the playtime we had, and we saw a new copper node type (Khazad-Dum copper?) and a dwarf craft urn for scholars. Lots of wargs, wolves and other stuff including a wild goat (I got a splintered warg talon and the description now says that it's a champion and minstrel class item, yay no more confusion and 'who uses these' sort of posts).Mines, big and wonderful. Lots of new types of mobs, different types of orcs and gobbos, gobbos mounted on wargs (see screenshots ), creatures from the deep which are creepy eyeless things, mini dragon things and of course worms. You can't use the mounts (pony's or horses) you have now in the mines (if Sam can't take Bill then it's only fair) the good news is that the new mounts (goats) can be used outside of Moria!Then after the mines you have the trip to Lorien, we didn't really cover that much but we visited and got some screenies of Galadriel in her garden.New Classes: Rune-keepers and WardensTwo new classes, obviously we were given level 60 characters to play around with so I'm not going to make much of a decision on them seeing as I didn't really know how to play them and it took ages for me to notice that the rune my rune-keeper had was the one he started out with at level 1.Rune-keeper first as we've heard lots about them already, pretty much if you use damage dealing attacks then you get more damage attacks to use during the fight and you only have the weaker healing options. A visual bar shows you which way you are tending (red=dps, green = healing), and if you only use healing during a fight you get big heals but you only have the weaker attack options. I got the attack level to full pretty quickly during a fight and you have some really nice big attacks to play with - obviously I'm just pressing random buttons, I want to play I have no time to read things, and I had something like 4 bars of various attacks, heals, other things that do a snow effect. Building the character up from scratch I think it's going to be a fun character to play - if a group needs healing backup they can help, if the group has healing covered they can just attack things (with lightening, oh yes no longer is that screen blinder a lore-master only skill). Light armour only so a bit squishy but the characters we were given didn't really have all the extras that we'd add like the rings, bracelets, etc. and mine didn't have any virtues so that will all make a difference.Forgot to mention - it is really quick to cooldown from full melee to neutral, on the plus side it means that you don't have long to wait (seconds really) if you want to become more of a healer so it's really easy to change from fight to fight. On the negative side it means that if you think you're tough enough to keep going all out attack you'll have to keep building it up again walking from one fight to anotherWardensNow I haven't really heard so much about the wardens so I was interested to find out more, in the presentation we were told about the gambit system where you do moves abc in different orders and then perform the gambit attack. What I noticed when I was playing is that this is going to be quite easy to get used too, difficult bit will be remembering all the different combinations (this is a lot like the fellowship conjunctions that we already have). Then what I noticed is that although wardens have medium armour and a shield there seemed to be quite a few ranged attacks with the javelin, and I noticed these 'muster' skills that allow you to swift travel to various locations (not sure if you can take a group but I'd be surprised if you can't), my conclusion is that the warden is a bit of a hunter at heart (which could be why a dwarf can't be a warden) but with the added ability to do more damage close in - of course because it was a template I might not have had all the skills to hand. The warden didn't have all the ranged ability of a hunter, but a lot more than a regular melee class; I think it will be a fun and interesting addition to the game and obviously I shall be rolling both classes. NEW: Just another point of note, was the way Jeffery S. said that the Warden is animated differently to other classes - due to the way they fight - ranged fighting is through a 'throwing' action - Javalins thrown at mobs. Also they crouch down behind their shield a little when fighting. This means you can tell the class apart from a distance, just from watching the fighting style.Legendary ItemsOther than then new miles and miles of terrain to explore the really big thing about the expansion is the legendary item system. It's a bit like having a weapon with it's own history (you can have six items you're working on at a time but weapons were used in the example). There are now Forge Masters and Relic Masters who can tell you what your legendary item does and also recycle old or unwanted legendary items.I don't think it will really take too long to get your head around it all especially when you have all the interface in front of you. Anyhow you have your base legendary item with it's base skills (could be make you tougher, recover morale quicker, etc.) which earns experience doing quests, killing things and by using special coin things that you get as drops. When it goes up a level you get points for the item to dish out on the skills it has making those skills better. Then you have relics; relics come from legendary items that you don't want - instead of vendoring these you have them broken down so that you can have the relics. The relics seem to be the skills from that item that you can then add to your own item - I think there were slots for 3 or 4 relics? In that way you can add new skills to your existing item. And you can reforge your item to rename it to give it that really personal touch.Now some armour sets that we have now may well become legendary items and even if you don't want to use them they can always be broken down to get the relics from them - the rift armour set was mentioned.Once broken down the relics from an item go into a 'special place' until you use them i.e. they don't take up bag space - Nikki.Additional info that came out during my many questions (OK some other people asked a few); * The upcoming BOOK 15 (they are already onto this) and future books will/may expand both Moria and other areas of Middle Earth - Turbine see Moria as 'another' part of Middle Earth they can now expand and grow. * BIG ONE: There is a 'session play' part where you play a dwarf who goes along with DURIN and the party who first find the Balrog and free him (Durins bane obviously)... It's pretty immense! * Legendary items will not be with you from the start (I asked if any of our current items/armour/weapons could be 'discovered' to be legendary on installing the Moria expansion) - so no existing armour or weapon is part of the new system - so even the 'fancy' raid sets cannot be broken down or improved... * The performance of the game on your pc should not get worse - in fact due to optimisations it may (that's MAY) get a little better. The huge open rooms in Moria should not push your PC any harder. * Everything is designed around it being a working city, so you have the waterworks area for powering the wheels and winches. * There's different ways the dwarves have lit the realm so you have light gathering mirrors that send beams of light down corridors and big gemstones and crystals that glow. * The dwarves who have now returned have put in scaffolding where they're repairing the damage caused by the orcs and there's also a lot of dark areas to be explored.
et je voudrais savoir comment il se fait que Naesse était à cette préview et n'a rien dit !!!
et je voudrais savoir comment il se fait que Naesse était à cette préview et n'a rien dit !!!J'ai la preuve !
Southam, UK, le 9 octobre 2008, 15h - Turbine, Inc. et Codemasters Online donnent aujourd’hui les détails du lancement du Seigneur des Anneaux ONLINE ™ : Les Mines de la Moria™. Le 18 novembre 2008, les portes des Mines de la Moria s’ouvriront aux joueurs d’Europe et d’Amérique du Nord. Ils vivront alors la plus grande épopée de l’oeuvre de Tolkien en s’aventurant dans le monde le plus vaste et le plus terrifiant jamais dépeint, sous la Terre du Milieu.“A partir du 18 novembre, les joueurs européens et nord-américains vont s’enfoncer aux côtés des Nains au coeur de la Terre du Milieu pour reconquérir Khazad-dûm des mains de Sauron,” se réjouit Jeffrey Steefel, Executive Producer du Seigneur des Anneaux ONLINE.Codemasters Online a également annoncé récemment le commencement des campagnes de pré-réservations européennes pour les Mines de la Moria. Ce programme offre aux joueurs la possibilité de pré-commander Les Mines de la Moria avec un abonnement à tarif préférentiel et des objets virtuels exclusifs. Les joueurs peuvent profiter de cette offre limitée dans le temps en pré-commandant l’extension sur www.lotro-europe.com.PROGRAMME DE PRE-RESERVATIONS DES MINES DE LA MORIA™ Offre tarifaire spéciale – Les joueurs qui pré-commandent les Mines de la Moria se voient proposer un abonnement à vie à prix réduit : • Seulement 149,99 euros pour être abonné à vie.Des objets virtuels uniques – Les joueurs qui pré-commandent les Mines de la Moria recevront trois objets dans le jeu exclusifs à cette offre limitée: • Le Manteau du coucher de soleil, un manteau unique avec le blason du Hollin Gate. • Le titre exclusif pour votre personnage ”Membre de l’expédition de la Moria”.• Un sort qui une fois lancé permettra de choisir entre huit objets exclusifs !Le Seigneur des Anneaux ONLINE est la plus grande aventure interactive qui soit. Ce MMORPG maintes fois primé offre une expérience en ligne incroyable, celle de rendre vivante la Terre du Milieu avec ses régions, ses habitants, sa faune et sa flore. Les Mines de la Moria agrandissent encore le monde en ligne du Seigneur des Anneaux ONLINE en faisant entrer les joueurs dans la plus gigantesque et la plus dangereuse région souterraine jamais créée. Avec deux classes de Héros supplémentaires parmi lesquelles choisir son personnage, les joueurs découvriront également des centaines de nouvelles quêtes et pourront augmenter leur niveau de 10. Les joueurs exploreront l’ancienne cité naine, revivront les combats épiques des profondeurs de la Moria, seront face à face avec le Balrog, et plus encore. Pour plus d’informations sur Le Seigneur des Anneaux ONLINE : Les Mines de la Moria, rende-vous sur www.lotro-europe.com Pour tester gratuitement pendant 7 jours Le Seigneur des Anneaux ONLINE, rendez-vous sur www.trylotro.com