Protection de gardien augmente la défense tactique du gardien
Déferlement ajoute à la cible un debuff de BPE (Blocage/Parade/Esquive)
Riposte Tourbillonnante est utilisable après une réaction de parade et ajoute une réaction de riposte lorsqu'utilisée, assurant la continuité de la chaine de parade.
Chacun son tour ne pourra plus être bloqué, paré, esquivé ou raté sur une cible de son niveau
Défense de gardien place un effet sur toute cible attaquant le gardien. Si la cible ne continue pas à attaquer le gardien, elle est snare (ralentie).
Défi place un effet supplémentaire sur ses cibles. Si la cible ne continue pas à attaquer le gardien lors des 30 secondes suivantes, elle est snare (ralentie).
Protection peut désormais être posé sur les PNJ d'escorte.
Protection : Par l'épée. Une nouvelle version de protection disponible en position de surpuissance. Cette nouvelle version augmente les dégâts au corps à corps de la cible de 2% et transfert tout évènement de parade sur le gardien à portée.
Les stun sur attaque de boucliers interrompent désormais également toute induction en cours sur les monstres immunisés.
Altruisme défensif - transfère de la menace au gardien à chaque fois que la cible protégée est touchée
Perte de Contrôle - n'ajoute plus une 6e composante à effondrement. A la place, cela double la chance de déclencher une manoeuvre de communauté à chaque étape.
Présence menaçante - passe dans la ligne de traits Défenseurs des peuples libres
Stoïcisme - passe dans la ligne Adversaire de l'Ombre. La vitalité ajoutée ne sera plus fixe à +15 mais augmentera avec la montée en level du gardien.
Rescousse - Ajoute 5% de vitesse d'attaque (qui était précédemment sur le trait Promptitude)
Promptitude - Nouveau. Ajoute de la parade (+1500 au level 75). Retire de l'esquive (-900 au level 75).
Hémorragie - +15% de dégats à tous les saignements
Captain Update, second iteration. Thanks for all the feedback in the various threads, it heavily influenced the following changes. IMPORTANT NOTE: Everything listed here is subject to change based on continued testing, feedback, and balance concerns. Answers to some of the common questions: Only one Brother Toggle can be active at a time. Improved Kick was moved from the 3-set bonus to the 2-set bonus in Leader of Men -10s Mark Skills Cooldown still exists as part of the 2-set bonus in Leader of Men. Skill Changes: Noble Mark: Removed: No longer has a Damage-over-Time component. Note: It still immediately causes aggro (ie; can be used for pulling). Addition: Added an additional effect to the target which causes any player (except the Captain) that attacks the mob to receive reduced perceived threat for a short time. Brother Toggle Skills: When the toggle is removed from your ally, any buffs applied to your ally from Inspire, Strength of Will, or To Arms are dispelled. ie; You can't cycle any of the Brother Toggles between allies in order to buff multiple players at once. Shield-brother: Removed: in-Combat Power Regen Addition: Critical Hit Avoidance Blade-brother: Removed: in-Combat Power Regen Addition: Critical Hit Song-brother: Removed: in-Combat Morale Regen Addition: Reduced Threat from Healing Inspire (all versions): Changed: Cooldown has been increased from 3s to 15s to match the duration of the Vital-over-time effects. Inspire (Blade-brother): Changed: Rather than a single Power-over-Time, it now provides a half-sized Heal-over-Time and a half-sized Power-over-Time. Strength of Will (all versions): Changed: Cooldown has been increased from 1m30s to 2m to match the duration of the buff it provides. Strength of Will (Blade-brother): Removed: -10% Threat generated from Damage Addition: -5% Attack Duration Trait Changes: Leader of Men Composure: Removed: No longer reset the cooldown for Cry of Vengeance. Addition: -50% Morale cost of Time of Need. NEW TRAIT Improved Routing Cry: Routing Cry now applies a Force Attack to affected targets. Note: This trait takes the place where Blood of Numenor used to be. Leader of Men: Removed: Inspire, Strength of Will, and To Arms affects your fellowship at reduced effectiveness. Addition: When using Shield-brother on an ally, the Captain also receives the full effects of the Shield-brother skills. Addition: Routing Cry no longer requires a Defeat Event. Addition: Captains are able to Block when wielding a Halberd. IMPORTANT NOTE: This is not guaranteed, as the tech might not be possible. I encourage you to provide alternative ideas in case this can't be done. Hands of Healing Subtle Command: Replaced: Is now Blood of Numenor. Blood of Numenor: Addition: +50% Revived Morale and Power for Cry of Vengeance Addition: -2s Induction Time for Escape from Darkness Addition: -10m Cooldown for Escape from Darkness Strength from Within: Removed: No longer prevents the summoning of Heralds or Archers. Hands of Healing: Addition: When using Song-brother on an ally, the Captain also receives the full effects of the Song-brother skills. Lead the Charge Master of War: Removed: There is no longer a +15s Cooldown penalty on Shadow's Lament. Changed: Shadow's Lament now provides Battle-readied on HIT (instead of on Crit). Addition: When using Blade-brother on an ally, the Captain also receives the full effects of the Blade-brother skills. Legendary Trait Changes: In Defence of Middle-earth: Changed: Is now a toggle Aura (without any upkeep cost). Note: The Legacy "In Defence of Middle-earth Duration" has been changed, see below. Defy Corruption: Changed: Is now Fellowship-brother: All versions of your Brother skills (Inspire, Strength of Will, To Arms) now affect your entire fellowship with lesser versions of those effects. Legacy Changes: In Defence of Middle-earth Duration: Changed: Is now instead Words of Courage Pulses.