Les serveurs SdAO seront indisponibles le mercredi 6 mars de 13h00 à 16h00 heure française pour la mise à jour 10 : L'union contre l'Ombre - Deuxième partie. Les notes de mise à jour seront disponibles pendant la période d'indisponibilité. Merci de votre patience et à très bientôt dans le jeu !
Of Special Note* Mithril Coins are now available.* Instance loot has been revamped.* Warden's have received a change to their primary stat. Wardens will now have Agility as their primary stat.Critical Defence ChangesMonster Play:* The amount of Critical Defence provided by the innate Armour Passive has been reduced. We wanted to create more parity between Freep and Creep access to Critical Defence and felt that the base values were so high they did not encourage investment in Critical Protection Corruptions.* The amount of Critical Defence provided by Critcial Protection Corruptions has been increased to 1376 per Corruption.Critical Rating Revision* Critical Rating now increases both chance to critically hit and the magnitudes of both your critical and devastating critical hits. Critical Hit chance caps or conversion rates have not been altered by this change.* All skills (unless otherwise stated in the skill) have a base 1.5x Critical Damage and 2.0 Devastating Critical Damage. Critical Rating now adds to those values.* Critical Defence's conversion rate to Critical Damage Reduction has been modified to be a counter stat to Critical Rating. Players will see a reduction in their current Critical * Defence values as we intend for itemization to play a stronger role in this system.Critical Defence will now be available on Armour, Jewelry, and Shields for all classes.Critical Defence for mobs* Signature or Greater mobs now have Critical Defence with the amount increasing based on mob type.Monster Play: Critical Defence* Due to alterations in the Critcial Defence conversion rate, Creeps will see a significant reduction in their base Critical Defence values. We feel this a good change as the Live values are so high that Creeps need not utilize the Critical Protection Corruptions.* Rank 1 Armour Passive now grants 800 instead of 600 Critical Defence* The amount of Critical Defence provided by Critcial Protection Corruptions have been increased to 1376 per Corruption.Critical Effect Revision* For effects delivered by skills: If the skill delivery is Critical or Devastating, then the applied effects will always crit; if the skill does not crit, then the applied effects will never crit.* Note: This change applies to instant effects, and to the initial pulse of damage-over-time effects (DoTs) and healing-over-time effects (HoTs). Subsequent pulses of DoTs and HoTs will roll for critical effect just as before.Area Effect Visualization* To improve communication and clarity of game mechanics, hotspots now come with a visual indicator of their boundary. Friendly ones will have a white boundary, negative ones will display a red boundary. There is a gameplay option to turn this off. The option is called, "Enable persistent area effect visualization."Fate/Power Revamp* Fate has undergone a rather large revamp and should now provide much more noticeable effects on ICPR and OCPR as players stat into it. Will and Power have also undergone noticeable changes, as Will will no longer contribute to players' power pools or OCPR. Instead, players will receive an increased amount of Power at each level, and all skill costs will now be based on a percentage of this power. Each class has also undergone adjustments to their overall power consumption/restoration rates in an attempt to normalize combat longevity.NEW instances are now available* The Bells of Dale (6 Player)* Flight to the Lonely Mountain (12 player)* The Fires of Smaug (12 Player)* The Battle for Erebor (12 Player)In Their absence* All of the instances in the “In their Absence” instance cluster can now be scaled from level 65*85.* Several MTX buffs now have stackable durationsUsing one of these items again before the first item's duration has elapsed will increase the buff's duration by the normal duration of the buff. For example, using two +25% Mark Acquisition (90 min) will give you 3 hours of buff duration. This affects the following Store buffs:+10% Run Speed Boost (90 min)Scroll of Max Morale and Power (90 minutes)+5% Attack Damage (90 min)+25% Mark Acquisition (90 min)Tome of Extraordinary ExperienceTome of Accelerated War-steed TrainingSlayer and Skill Deed Boost (90 min)Tome of Defence+20% Renown (3 hours)+20% Infamy (3 hours)“Forced” Emotes"Enable Involuntary Emotes" has been added to your social options panel. This option is set to “enable” by default. Henceforth, you may uncheck "Enable Involuntary Emotes" to opt out of involuntary emotes (emotes which another player is attempting to force you to execute).When enabled, you will execute emotes when nearby players target you with emote inducing skills, such as Minstrel and Captain class skills, and festival item skills. This was the previous behavior for all players. Disabling “Enable Involuntary Emotes” will allow you to opt out of involuntary emotes (emotes which another player is attempting to force you to execute). Players who have disabled involuntary emotes are treated as immune to these effects. If you attempt to force such a player to execute an involuntary emote, you will see “Immune” appear briefly above them. Affected players will also see the “Immune” text when they resist an involuntary emote effect.Dread on Defeat effects removed and Other Dread Changes* Players will no longer receive the dread effect when defeated. This applies to defeat dread only. Other forums of dead will continue to exist as before.* The Rouse Spirit perk has been removed in accordance with the removal of Defeat Dread.* Eglain Barterer, Fr'agyr, no longer offers Defeat Dread Removal Tokens.* As part of the Miss Chance revision, we have removed Miss Chance from non –defeat Dread.Quests & Tasks advance in Raids.* There is no longer a concept of quests which can't be advanced when the player is in a raid. Any quest can now be advanced in a raid.* Completing Tasks should now work properly when in a raid group.Monster Kill XP adjustmentsXP from mobs that are more than 8 levels above has been zeroed out to prevent some extreme cases where scaling could provide unintended amounts of experience. Alienware Owners Players with Alienware Light FX compatible hardware will now see their computer lights turn red while in combat.Scaling InstancesScaling instances now have separate reward chests for defeating bosses on tier 2, as well as an additional chest for completing the challenge objective on tier 2 at level cap. This affects the following scaled instances:Great Barrows (all wings)Annuminas (all spaces)Fornost (all wings)In Their Absence cluster (Stoneheight, Northcotton Farm, Sari-Surma, Lost Temple, and Ost Dunhoth).