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Auteur Sujet: [Livre 10] Premières infos  (Lu 16131 fois)

Hors ligne Hara

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[Livre 10] Premières infos
« le: 30 juillet 2007, 16:10:22 »
Des screenshots du livre 10

Ya l'air d'avoir des nouvelles choses au rayon coupe-couture de la collection automne-hiver 2007, vous avez vu les beaux habits des joueurs ?  :icon_cool:

Enfin ça a l'air bien chouli tout ça.
« Modifié: 31 juillet 2007, 12:07:21 par Gortack »
Leyo, Voleur@Mer de Jade GW2
Vilamon, Sorcier - Azzan, Lamenoire@Daguefilante

Ydrit, Chasseur@Evernight
Idrym, Cambrioleur@Everight

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Re : [Livre 10] Premières infos
« Réponse #1 le: 31 juillet 2007, 19:20:39 »
Un petit film pour présenter les dernières nouveautés et le livre 10 <<ICI>>

Et pour résumé, voici ce qui est annoncé d'ores et déjà dans cet update :
- 3 instances pour lvl 50
- la série de quête pour le livre 10 avec instance a la fin
- les réputations solo
- Trolls et Rangers pour le PVMP
- révision des capitaines et des chasseurs

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Re : [Livre 10] Premières infos
« Réponse #2 le: 01 août 2007, 13:29:17 »
En direct du serveur de test :

Citer
Crafting

Jewelers can now make EARINGS and BRACELETS!
Crafted goods had their stats changed and the crafted source items look different -- leathers being quite noticable
Many requirements have been lowered - for instance, Beryls dropped from 3 per polished to 2 type changes.
Crafting tools have gotten a rework -- durablity has been lowered but the toughness has been raised from brittle to normal.
Crit successes on tools makes the durability go up from 45 to 60 so they not only give improved performance
It appears that morale has been increased pretty much across the board on crafted and non-crafted items. You'll find a lot of gear with 90 morale on it now. Also the DPS on many weapons has gone up so you'll hit harder with the weapons.

Monster Play

MP Kinships - It's now possible to open Monster Player Kinships!
MP Surnames - Now you can have a surname and do the Adopt stuff etc.
Trolls are Badass for lack of a better term, 2 trolls killed the 2 Avengers with the CG at Lug and got the CG down by 30k before we died. Thats impressive, my Troll took 8 Sigs with 20k life left, And we completly destroy freeps with 2k crits on AoE.

Captain Changes

Changes to Current Skills
Muster Courage : +20.0% Fear Resistance,Duration: 30s (Used to give +50.0% Fear Resistance)
Words of Courage: Heals 325 Damage initially, Heals 61 Morale every 3 seconds for 12 seconds, Cost: 143 Morale,Cost: 124 Power, Cooldown: 3s (Now heals instantly, but costs Morale to heal and has a 3 second cooldown)
Escape From Darkness (with Legendary Trait) : +50 Might +50 Vitality +50 Will +50 Fate +50 Agility Duration: 10m Cost: 124 Power 25m Range Cooldown: 20m (Slotting Escape from Corruption now makes Escape from Darkness what Escape from Corruption used to be. Without the Legendary Trait, Escape from Darkness is unchanged)
Cry of Vengeance: Max Targets: 2 Radius: 5 (Cry of Vengeance now rezzes instantly (no induction bar), but it only has a 5m range and if you aren’t close enough, it will use the skill but not rez the player)

New Skills
Shield-Brother (Level 22) “This toggle marks one of your fellows as your Shield-brother, making them the target for some of your abilities.” Toggle Skill 40m Range Cooldown: 3s
Inspire (Level 22) - “This melee attack raises the Morale of your Shield-brother.” Main-hand Weapon Damage Your attack inspires your Shield-brother, raising their Morale. Cost: 153 Power Melee Skill 3m Range Cooldown: 3s (At level 50, this skill heals your Shield-brother 71 Morale every 3 seconds for 15 seconds)
Blade of Elendil (Level 30) - “This powerful melee attack has an increased chance to critical and inspires your fellows to invoke the light of Elendil. This Skill can only be executed when you are in a Battle-hardened State.” Main-hand Weapon + 21 Damage Your attack applies a buff to your fellowship that has a chance of invoking the Light of Elendil. Cost: 124 Power
Melee Skill 3m Range Cooldown: 4s (Gives a buff to your fellowship that says “You have a chance to deal additional Light Damage to your opponent. Duration: 30s")
To Arms (Level 40) - “You temporarily increase the offensive strength of your Shield-brother.” Your Shield-brother’s attacks deal 25% more damage. Cost: 99 Power Cooldown: 1m
Grave Wound (Level 42) - “You inflict a blow that calls attention to yourself in battle. When dealt to a foe bleeding from your Cutting Attack, your perceived threat is also raised.” Main-hand Weapon + 21 Damage Cost: 99 Power Melee Skill
3m Range Cooldown: 30s
Kick (Level 44) - “You make a melee attack that interrupts any time-delayed actions your opponent is attempting.”
45-50 Common Damage Cost: 99 Power Melee Skill 3m Range Cooldown: 1m
Withdraw (Level 46) - “A well ordered withdrawal can aid the Captain in living through a harsh battle. This skill lowers your threat to your opponents around you." -30.0% Damage Duration: 30s Cost : 124 Power Radius: 10 Cooldown: 5m
Strength of Will (Level 48) - “Your reassuring presence increases the amount of Morale your Shield-brother recovers.”
Your Shield-brother recovers 5% more Morale from healing. Cost: 124 Power Cooldown: 1m 30s
Time of Need (Level 50) - “You sacrifice some of your morale to gain the same effect as defeating an enemy and to put yourself in a Battle-readied State.” Cost: 513 Morale Cooldown: 20

Other Additions
New Female Herald Skins - There are three new herald skins (they are all female): Shield-Maiden, Maid-At-Arms, Swordswoman
New Captain’s Standards (Level 20-50 depending on the type of Standard) -You can now purchase Standards from the Captain Trainer.“This item enables you to plant an immobile banner that gives the same benefits as a herald. However while this item is equipped you cannot summon your herald.” There are three types of Standards (Standards of War, Hope, and Victory) and each of them gives the same bonuses as the corresponding Herald and an additional bonus. +10.0% Melee Damage,+10.0% Maximum Morale
These Standards go in your Ranged slot and when you click on them, the Captain plants a Standard into the ground and you CAN use them in combat. (A pretty cool addition in my opinion and a cool animation)
New Herald Banner Graphics-The banners that the Heralds hold have been changed.
Changed Pet Bar Icons - The icons for the herald skills Coordinated Attacks, Infuriating Tactics, and Lend Will have been changed.
Summoning Changes - The Summoning Horn (called "Finely Carved Rallying Horn") now is NOT a consumable and only requires level 40 to use. The cooldown is 10 seconds and the Summonee must have 5 Travelling Rations to be summoned. The horn costs 8 silver at the Captain Trainer. When summoning, the summonee sees the text “Summoning Hero. . .” on their induction bar. (It used to say “<Replaced by Skill Name>” ot something like that)

To clear up some confusion
In Defence of Middle Earth still gives +50 to all stats at level 50. (There was some confusion about this, but I can verify that it does still give +50 to all stats for 5 minutes with a 1 minute cooldown)

Hunter Changes

Changes to Current Skills
Merciful shot - only usable below 25% health now, costs 6 focus, cooldown is now 10s
Tracking - Tracker dispay is updated with name color coded for level and 3 columns - mob name, challenge (threat level) and distance (close, distant, very distant).
Rain of Arrows now has a 10s cooldown, up from 8s I believe. Cost reduced from 4 focus to 3.
Rain of Thorns - 6 focus cost now, was 4
Enduring Precision Trait - 1 focus per 10 seconds instead of 1 in 5

New Skills:
New Porting Locations - Ost Guruth, Evendim, West Angmar, Michel Delving
Return to Camp : Brings fellowship back to a campfire you set. Not sure what counts as campfire though, it appears it isnt a milestone like the one you use in maps.
L36 - Set Snare at which lays a trap on the ground. Instead of rooting the mob that triggers it, it gives the mob a 30% speed debuff and (at 50) a roughly 45 value Wound.
L42 - Strength of the Earth (Toggle) - restore 16 power over 1 sec. Maximum duration 1 minute and Colldown of 10 secs.
L50 - Heart-Seeker - 106% +1160 damage. 5 second induction. 5 minute cooldown

Other Additions
Traveling Rations - It now takes multiple traveling rations depending on where you go. Bree, Thorins Hall, Shire are all 2 rations. Rivendell and Esteldin are 3. Rations stack to 50 now (30 before)
New Icons - Barbed arrow, quickshot, swift stroke, scouring blow, focus all received new icons. Most look much better. Not sure about that focus icon though
Damage modifiers now show up in the tooltips for skills- if you have 3 traits that add 6% ranged damage, Quickshot will now say 106% of Ranged Weapon damage + X. In strength stance it will say 116%.
The duration on oils was changed to 5 minutes. Tooltips for oils changed to reflect what they do. Fire oils cause a fire dot on critical hit now and light oils will increase the change the target will miss for a short time upon critical hits.
Crossbows & Bows now have similar attack speeds (2.4), but varying max and minimum damage -- crossbows no longer have the higher max damage (before: crossbows were set at 3.0 unless special, while bows were 2.4 unless special -- crossbows had the larger max damage but slower between auto attacks)
Bow Chants Passive. Buffs bows w/ the use of items for different effects. Some I've seen were -5% chance to evade shot, -5% chance to block shot, -10% power use, and there was one w/ less aggro. Not sure durations. Craftable by scholars.
New Bow Animations seems to be faster.

---- misc ------
-Your horse no longer dismounts on falling. New effect reduces speed to 60%
-Items have new Icons/Description colors, Could just be test server
-New Splash page about Refer Program
-New UI Scale Modifiers
-Buyable Vault Space, 4 Upgrades each 16 slots 45s -> 725s -> 2g 200s -> 4g 500s ( There you go more vault space :P)
-Scholars can track Urn/Pots/Pans
- reducing the amount of ingredients for dye recipes (e.g., 1 yarrow root for 1 dye, instead of 3 yarrow roots)
-To all you people who bought the Wrong type of horse or wrong color it has not fallen on deaf ears, Now you get a proof of purchase which you can give to the stablehand right near where you bought said horse and trade it in, And sell the old horse for some money back.
-Once again we may Track Resources on our mount (thanks to imhotep for info)
- new jeweller recipes for earrings and bracelets etc
- Scholars are getting new recipes. Consumables used by hunters are what I've seen so far. Several different Bow Chants, which give bonuses to parry/evade, lower threat, reduce miss chance, etc.
- new area, the gates of Annuminus in the Evendim region.
- Deed requirements have been lowered for completing deeds. Pretty healthy reductions.

--- monster play ----
-Finishing Deeds Gives Titles + DP Bonus (Its not Huge but its Nice)
-Grams is Bigger with more Quests.
-Trolls cost 5k DP and i Don't know about a level Requirement (I have a 50 On the server)
-NO MORE FELL SCRYING POOLS, You now must Log-out and log in as MP ( Its a option and lets you log in to MP without going on as a Freep)


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Re : [Livre 10] Premières infos
« Réponse #4 le: 07 août 2007, 15:33:19 »
Voici quelques infos plus précises sur ce qui nous attend dans le livre 10 pour le craft
Citer
Book 10: Roheryn Crafting Overview
Please note that this is not final and some changes may still be made before Book 10 goes live!

Book 10 Crafting Summary

    * Changes to One-shot Recipe Scrolls
          o New one-shot recipes are identical to the existing one-shot recipes in every way, except use different rare required ingredients than the old recipes.
          o Old one-shot recipes continue to exist, however they can no longer be found in treasure. Every one of the old rare required ingredients used in these old recipes can still be found on the creatures that have always dropped them.
          o The new rare ingredients needed for the new one-shot recipes can be found on a variety of unique creatures (as opposed to just one named creature). The new rare ingredients have a 100% drop rate.
          o Changed the display names for all pre-existing one-shot recipe scrolls to include the word "(Old)," to help differentiate between existing and new one-shot recipe scrolls.

    * Increased 'Effective Level' of Crafted Weapons, Armor, Jewellery
          o Increased the effective level (or power level) of most tier 2 - tier 5 crafted armor, weapons, and jewellery pieces.
          o Minimum level requirements remain the same, effectively providing a boost to the stats of crafted gear

    * Earring and Bracelet recipes for the Jeweller profession
          o 38 new recipes
          o Total of 72 new jewellery pieces

    * Artifact Tracking
          o Added "Artifact Tracking" skill to the Scholar profession, which allows scholars to see their resources nodes on the radar.

    * New recipes for Hunter-only items
          o 20 new Weaponsmith recipes (Traps)
          o 5 new Scholar recipes (Bow Chants)

    * Reputation Recipes
          o Cooking - 3 recipes
                + (Tier 3) Seasoned Beef with Cauliflower Recipe
                + (Tier 4) Strawberry Dessert Wine Recipe
                + (Tier 4, rare) Honey-roasted Chicken Recipe
          o Farmer - No new recipes, but a new rare item can be found while harvesting blackberries that is used in Cooking rep recipes
                + (Rare ingredient) Blackberry Honey: Used in the tier 4 rare cooking recipe
          o Forestry - 2 recipes
                + (Tier 5) Woven Gossamer Thread Recipe
                + (Tier 5) Treated Black Ash Heartwood Recipe
          o Jeweller - 4 recipes
                + (Tier 4) Dwarf-jewel Recipe
                + (Tier 5) Dwarf-ring Recipe
                + (Tier 5, ingredient) Polished Moonstone Recipe
                + (Tier 5, rare) Dwarf-necklace Recip
          o Metalworking - 3 recipes
                + (Tier 4) Crest of Vigilance Recipe
                + (Tier 5) Crest of Valor Recipe
                + (Tier 5, rare) Icon of Heroes Recipe
          o Prospecting - 1 recipe
                + (Tier 5) Smelt Ancient Nickel Recipe
          o Scholar - 3 recipes
                + (Tier 4) 'Scholar's Writ' Recipe
                + (Tier 5) 'A Study of the Unknown' Recipe
                + (Tier 5, rare) 'Of Mysteries Most Profound' Recipe
          o Tailor - 3 recipes
                + (Tier 4) Ranger's Sash Recipe
                + (Tier 5) Ranger's Cloak Recipe
                + (Tier 5, rare) Tapestry of Deeds Recipe
          o Weaponsmith - 3 recipes
                + (Tier 4) Ceremonial Dagger Recipe
                + (Tier 5) Ceremonial Blade Recipe
                + (Tier 5, rare) Warden's Scepter Recipe
          o Woodworker - 3 recipes
                + (Tier 4) Wood Figurine Recip
                + (Tier 5) Viol Recipe
                + (Tier 5, rare) Bree-spear Recipe

    * Improved Craft Tools
          o Restatted the newbie (inferior) tools so they no longer penalize critical chance or induction times - they now simply wear out faster than all other tools
          o Removed tools from vendors and replaced with new set of vendor-only tools - vendor tools are now unique, better than the newbie tools, but not as good as craftable tools
          o Rebalanced the durability on all crafted tools - non-critical tools now have a durability of 45 and have normal wear, while critical tools have a durability of 60 and have tough wear.

    * Recipe Rebalancing
          o Cooking
                + All ' ingredient ' recipes have had their craft experience rewards reduced from Low (6) to Simple (4).
                + All Artisan & Master Cooking recipes that previously required the Oven facility effect now require the Superior Oven instead.
                + All recipes that exclusively use ingredients sold by vendors were changed to award Low (6) craft experience instead of Medium (8), or High (10).
                + All beer and ale recipes were changed to award Medium (8) craft experience instead of Low (6).
                + Changed all three Cooking reputation recipes to award Simple (4) craft experience instead of Easy (2).
                + Some cooking recipes have had their ingredients requirements reduced.
          o Farming
                + Adjusted craft experience rewards for all farming recipes to compensate for the increased productivity and lower costs of farming
                      # All 'seed' recipes will now award simple (4) craft experience.
                      # All 'crop' recipes (recipes that produce useable pipe-weed or vegetables) will now award simple (4) craft experience.
                      # All 'hybrid pipe-weed field' recipes will now award medium (8) craft experience.
                      # All other 'field' recipes will now award low (6) craft experience.
                + In an effort to increase the usefulness of crafted Farmer's Tools (and to reduce the amount of time farmers spend "watching the grass grow"), induction times for all Journeyman, Expert, Artisan, and Master farming recipes have been changed to match the induction times used by Apprentice farming recipes
                      # All "field" recipes now have inductions lasting 20 seconds (Examples: Blueberry Field recipe, Southern Star Pipe-weed Field recipe)
                      # All other recipes now have inductions lasting 10 seconds (Examples: Cabbage Seed recipe, Old Toby Seed recipe)
          o Forester
                + Changed both Forester reputation recipes to award Simple (4) craft experience instead of Easy (2).
          o Jeweller
                + All ' gemstone ' recipes have had their craft experience rewards reduced from Low (6) to Simple (4).
                + All Artisan & Master Jeweller recipes that previously required the Workbench facility effect now require the Superior Workbench instead.
                + Changed all four Jeweller reputation recipes to award Simple (4) craft experience instead of Easy (2). Reduced required ingredients for the following recipes:
                      # All Artisan necklace, ring, bracelet, and earring recipes (Slightly reduced required ingredients)
                      # All Master necklace, ring, bracelet, and earring recipes (Slightly reduced required ingredients)
          o Metalworking
                + All ' component ' recipes have had their craft experience rewards reduced from Low (6) to Simple (4).
                + All Artisan & Master Metalworking recipes that previously required the Force facility effect now require the Superior Forge instead.
                + Changed all three Metalworking reputation recipes to award Simple (4) craft experience instead of Easy (2).
                + Rebalanced many Heavy Armor recipes across all tiers to reduce the number of required ingredients:
          o
                + Example: A full suit of Dwarf-craft Armour previously used a total of 42 Dwarf-iron ingots, 18 Dwarf-steel ingots, and 6 pristine leather braces .
                      # The same full suit of armor will now use 36 Dwarf-iron ingots, 12 Dwarf-steel ingots, and 6 pristine leather braces .

    * Prospecting
          o Changed the one Prospecting reputation recipe to award Simple (4) craft experience instead of Easy (2).

    * Scholar
          o Changed all ' Battle Lore ' recipes to award High (10) craft experience instead of Medium (8).
          o All Artisan & Master Scholar recipes that previously did not require a facility effect now require the Superior Study instead (Except for dye recipes, which never require a facility effect).
          o Changed all ' Dye ' recipes to award Low (6) craft experience instead of High (10). This was done because "Dye" recipes now require 1 rare ingredient (previously 3).
          o Changed all three Scholar reputation recipes to award Simple (4) craft experience instead of Easy (2).
          o Slightly reduced required ingredients for all ' Crafting Lore ' recipes.

    * Tailor
          o All ' component ' recipes have had their craft experience rewards reduced from Low (6) to Simple (4).
          o All Artisan & Master Tailor recipes that previously required the Workbench facility effect now require the Superior Workbench instead.
          o Changed all three Tailor reputation recipes to award Simple (4) craft experience instead of Easy (2). Rebalanced many Light and Medium Armor recipe across all tiers to reduce the number of required ingredients:
                + Example (Light Armor): A full suit of Travellers' Armour previously used a total of 54 Boiled Sturdy Leather, 18 Bolts of Cloth, and 6 Polished Rubies
                      # The same full suit of armor will now use 36 Boiled Sturdy Leather, 12 Bolts of Cloth, and 6 Polished Rubies
                + Example (Medium Armor): A full suit of Galadrim Armour previously used a total of 96 Boiled Exceptional Leather and 12 Polished Elf Stones
                      # The same full suit of armor will now use 72 Boiled Exceptional Leather and 6 Polished Elf Stones

    * Weaponsmithing
          o All ' component ' recipes have had their craft experience rewards reduced from Low (6) to Simple (4).
          o All Artisan & Master Weaponsmith recipes that previously required the Forge facility effect now require the Superior Forge instead.
          o Changed all three Weaponsmith reputation recipes to award Simple (4) craft experience instead of Easy (2).
          o All "Hunter Traps" recipes have been rebalanced to use less ingredients. These recipes now award Simple (4) craft experience.
          o Slightly reduced required ingredients for some weapon recipes in each tier to improve ingredient consistency among weapons of the same family

    * Woodworking
          o All 'component' recipes have had their craft experience rewards reduced from Low (6) to Simple (4).
          o All Artisan & Master Woodworking recipes that previously required the Workbench facility effect now require the Superior Workbench instead.
          o Changed all three Woodworking reputation recipes to award Simple (4) craft experience instead of Easy (2).
          o Slightly reduced required ingredients for some weapon recipes in each tier to improve ingredient consistency among weapons of the same family
« Modifié: 07 août 2007, 15:42:05 par Gortack »

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Re : [Livre 10] Premières infos
« Réponse #5 le: 07 août 2007, 15:38:17 »
et voici un aperçu un peu plus détaillé de la mise à jour  ;)

Citer
Roheryn: Book 10 Overview
Following is a very brief summary of the major features and enhancements in Book 10, which is now live on Roheryn. I'll be posting a Crafting overview in a separate post tomorrow, so keep your eyes peeled.

Full release notes for Book 10 will be published before it goes live!


Roheryn: Book 10 Overview

Monster play enhancements and new quests

    * Play as a Troll
    * Play as a Ranger
    * Play as a Chicken
    * Gain powerful new keep defenses
    * Gain allies in keep assaults

New content:

    * Three new Annúminas instances
    * New Ered Luin reputation Dungeon
    * New Barrow Downs reputation Dungeon
    * More integrated Events: Ettenmoors Events, Annúminas Events (three)
    * More special game Events: Trestlebridge Invasion, Ost Guruth Invasion, Tale of the Shipwrecked Mariners
    * New Ettenmoors quests
    * New Annúminas quests

New Areas:

    * 6 Instances, 2 Public Dungeons, Annúminas Ruins Landscape

Quests:

    * ~24 new Ettenmoors landscape quests
    * 8 new Session Play quests
          o 2 types of Troll play quests
          o 2 types of Ranger play quests
          o 4 Chicken quests
    * 30 new Annúminas landscape and dungeon quests
    * 14 quest Epic Book 10 arc
    * 16 new side quests
    * 4 new Hunter Class quests
    * 39 new reputation quests
    * 7 new reputation vector quests

Classes


Hunter Revamp

Additional Skills to round out the Hunter’s non-combat skills

    * Improved single target DPS
    * More Traps
    * Tracking Improvements
    * New Travel skills

Captain Revamp

Additional skills to boost the Captain’s combat variety.

    * Banner Standards (instead of Herald)
    * Improvements to Herald appearance
    * Defensive Targeting

Keep Siege Enhancements

    * Monster Play Events (numerous events open and close based on Keep/POI ownership)
    * Players can gain access to new keep defenses such as murder holes, arrow traps, and area of effect buffs.
    * Both attacking and defending players have more option to call on the aid of ‘allies’ as reinforcements.

Easy access to Monster Play

    * Players can now enter as monster players directly from the character selection screen. No need to even log in as a player!

Reputation System

    * Reputation can be earned with a number of factions in the game, each of which has its own set of unlocked rewards associated with it. The main rewards are vendor items, with secondary awards including access to a Reputation Lodge, and possible access to additional quest lines or dungeon spaces.
    * Each Reputation is based in a particular hub, and has a specific set of trophies and crafting recipes associated with it.
    * Reputation is earned primarily through Trophy drop turn-ins from landscape mobs, Crafting turn-ins, and in some cases via kills inside instances. In the case of trophy drops and crafted items, these are converted into reputation gains via turn-in quests available at the hub representing the faction.
    * The Reputation system enables players to earn positive and negative standing with races/groups/affiliations based off of both monster kills and quest completion. The factions are in Book 10 are:
          o Elves of Rivendell: The Elves of Rivendell have a great many matters of concern, but the aspect that the faction itself deals with is the recent intrusion of a group of hill-men and Angmarim who claim to be ancestors of the ancient kingdom of Rhudaur, and have moved into the ruins discovered in the Trollshaws and the Misty Mountains.
                + The Elves have no interest in seeing Angmar reconstruct its corrupt proxy kingdom from the wars of old, and are working to expel these unwanted intruders from the edges of their domain.
          o The Council of the North (Angmar): A small alliance of elite warriors and scholars who have taken their fight into the belly of the beast of Angmar, either out of necessity or great personal sacrifice & bravery.
                + This group is composed of rebel Angmarim Hill-men, Elves, Dwarves and Rangers. They fight not to assault Carn Dum directly, but to disrupt their war machine by launching attacks on their supply trains, gathering intelligence on their movements, and killing important personages when the opportunity arises.
          o Rangers of Esteldin: The Rangers of Esteldin stand athwart the main path of the advancing armies of Angmar, as such they are constantly making sorties against the orcish forces that have invaded the Northdowns.
                + They also wish to strike further afield, at the forces encamped in Fornost, and at the staging grounds in the Eastern Sulfer Swamps, and will support adventurers and warriors who are willing to take these dreadful risks.
                + Wardens of Annúminas are a specific branch of the Rangers who have long been tasked with protecting the ruined city of Annúminas, and the tombs of their ancestors from looters, robbers and other enemies of that ilk.
                + Recently they have become overwhelmed by the influx of bandits and the intrusion of powerful forces backed by Angmar into the city of Annúminas itself, and they are desperate for aid from any quarter that might help them dislodge the invaders from the city they have been sworn to defend.
          o The Longbeards of Thorin’s Hall have had a relatively quiet existence since the expulsion of the Dourhands from Thorin’s Hall. The recent discovery of the Dourhand’s ancient city, renamed anew Sarnur, has caused many of the Longbeards concern.
                + With the blood-price set against the Dourhands not yet repaid, the Longbeards of Thorin’s Hall are loathe to let the Dourhands begin construction on a fortified stronghold so near to their city.
          o The men of Bree have recently had their peaceful existence disturbed by Black Riders, upsetting the quiet town and driving off animals. But trouble in Bree town is not the only thing that was stirred up. The captain of the Ringwraiths himself traveled to the barrow downs and began awakening things that should have remained sleeping.
    * The Mathom Society (Hobbits): The Hobbits of the shire enjoy many fine leisure activities when they are not so busy eating or growing food. One such activity is the collection of Mathoms, items that hobbits have no particular use for but hold onto anyway.
          o The Mathom Society are a group of hobbits dedicated to the collection of such items, and they scour the countryside in search of new items to add to their collection, when they aren’t busy planning a mathom society dinner that is!

Barter System

    * Players can use certain trophy drops to “purchase” cool new items. For example, a player visits a bartering NPC and sees, through vendor style UI, that this NPC will trade goods for trophies, coin, destiny points or a combination thereof. Action picker dialogue explains where the player can find the corresponding trophies and items for barter; bartering with an NPC is gated by reputation usage restriction. If a player has no trophies needed to barter, the rewards display but are grayed out.

Hors ligne Nekao

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Re : [Livre 10] Premières infos
« Réponse #6 le: 07 août 2007, 15:42:54 »
Y-a-t-il une date de prévue ?



Hors ligne Gortack

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Re : [Livre 10] Premières infos
« Réponse #7 le: 07 août 2007, 15:44:26 »
oui














prochainement


















 :icon_twisted:

Hors ligne Nekao

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Re : [Livre 10] Premières infos
« Réponse #8 le: 07 août 2007, 16:01:52 »



Hors ligne Gortack

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Re : [Livre 10] Premières infos
« Réponse #9 le: 07 août 2007, 16:18:07 »
à noter que cette mise est à jour est considérée comme mineure pour Turbine  ;)

La MAJ qui suivra (livre 11 donc) sera beaucoup plus conséquente (housing ?)

 


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