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Auteur Sujet: Les nouvelles de la mise à jour 3  (Lu 18792 fois)

Hors ligne Gortack

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Les nouvelles de la mise à jour 3
« le: 26 avril 2011, 19:40:37 »
En attendant d'avoir un nom à la mise à jour, voici d'ores et déjà le premier patch appliqué sur le serveur de test Bullroarer (dont nous aurons bientôt accès aussi  :icon_cool:)

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Bullroarer Release Notes - Update 3 - 4-25-11 (1)

    The following release notes apply only to the Bullroarer Test Server. All changes and updates listed are subject to change before being released to the live servers. These release notes should be considered incomplete and subject to change at any time.


    Of Special Note

    New Scaled Instances
    Two new scaled instances are now available!

    Inn of the Forsaken

        Levels 20-65 (Scaling)
        Size: 3 Person Instance
        Rewards: New armor, jewelry and cosmetic items.



    Halls of Night

        Levels: 40-65 (scaling)
        Size: 3 Person Instance
        Rewards: New armor, weapons and pocket items.



    New Skirmishes
    Two new skirmishes are available for Players level 30-65! New armour and Jewellery are available at Skirmish Vendors.

    Attack at Dawn – Offensive Skirmish

        Levels: 30-65


    The Icy Crevasse – Offensive

        Levels: 40-65




    It's the Little Things that count
    The following items have been changed or added to the game based on player feedback & suggestions.

        The Title panel now allows you to search for specific titles.
        The map notes for stable-masters now display their location name in their tooltips.
        Three new Community Designed relics have been added to the melding panel!
        Critial Success during relic forging now has a small chance to provide additional relics in addition to bonus shards.
        Edhelharn Token can now be stacked to a max of 20.

    ---------------------------------------------------------------------------------------------------------------------


    Update 3 Release Notes


    General

        When the 'Enable movement assistance in combat' option is enabled, players will no longer stop moving towards their target when they execute a skill that is usable while moving.
        You can once again use /follow while moving.
        The granting of Milestone skills can now be done while riding a mount.
        The Milestone skills are now usable in combat.
        Several common travel skills have been made usable in combat: Return to Thorin's Gate, Return to The Shire, Return to Rivendell, Return to Bree, Return to Mirkwood, Return to Ost Guruth, Return to Enedwaith, Return to Michel Delving, Travel to Personal House, Travel to Kinship House


    Classes

    Burglar

        “Hide in Plain Sight” will once again protect the burglar for being broken out of stealth by area of effect skills.
        Weaker versions of the “Addle” debuff will no longer overwrite greater version of the “Addle” debuff.
        The debuff from the Burglar trait “Swift and Subtle” will now be applied to monsters that are dazed from the gamble applied by “Provoke”.
        “Knives Out” will now have its cooldown reset by “Ready and Able” and “Escape Clause”.
        Fixed a bug that prevented the armor and insignia “Subtle Stab” healing debuff from working when the “Swift & Subtle” trait was slotted.


    Captain

        The Captain trait “Strength from Within” adds a heal over time effect to “Muster Courage”. It will now stack fully with the heal over time effect granted by the Inspire skill.


    Minstrel

        “Echoes of Battle” will no longer be toggled off when the trait “Power of Song” procs.
        Mentor skills can no longer be used on players who have already received the instrument trait.


    Champion

        When using the trait "Improved Rend", lesser versions of the “Armour Rend” debuff will no longer
        overwrite greater versions of the “Armour Rend” debuff.


    Warden

        The Warden's mustering skills are now usable in combat.


    Monsterplay

        Monster Players will once again be able to access their Biography.


    Weaver Changes

        Hatchling base & traited health has been increased by 1%
        Hatchling base damage has been increased by 1%
        Strongbrood Hatchling damage has been increased by 15%
        Hatchling base & traited movement speed increased by 2%
        Devour & Improved Devour ranged increased from 5m to 30m
        Hatchlings are no longer classified as "Swarm"
        AoE damage will no longer hit the Hatchling and break the "Lie In Wait" channel.
        Hatchling pet will no longer trigger the Burning Oil at the keeps.
        Hatchling level has been increased from 63 to 65
        Mandible Strikes damage is increased by 15% when Strong Brood trait is equipped.
        Devour now heals for the amount listed on the tooltip
        Ambush effect applied to the Hatchling is now a level 65 effect.


    Blackarrow

        Snare no longer shares a cooldown with Set Trap and Fire Trap.


    Instances, Raids, and Skirmishes

        1 and 3-man versions of the boss in the Battle of the Twenty-first Hall Skirmish had a bug which caused him not to turn into a monster, blocking completion of the Skirmish. This should now be fixed. As well, Lieutenants in the fourth assault had a bug in their paths that caused them to hang and make it appear as if the Skirmish was not completable. This has also been fixed.

    Medallion acquisition rates for most of the In their Absence non-raid instances have been increased. The acquisition rates are now as follows:

            Northcotton Farms: 5
            Northcotton Farms Challenge: 5
            Stone Height: 6
            Stone Height Challenge: 6
            Lost Temple: 10
            Lost Temple Challenge: 10
            Suri Surma: 8
            Suri Surma Challenge: 8



    Northcotton Farms

        Quest - Challenge: The Unquenched Flame: Losing the fight in Tier 2 will no longer cause the Challenge quest to fail.
        Quest - Challenge: The Unquenched Flame: The quest text has been updated to indicate that it can only be completed during tier 2.
        Quest - Challenge: The Unquenched Flame: Billboard text will no longer indicate that you have doused the flames if you lose the fight.
        Quest - Challenge: The Unquenched Flame: Quest text updated to no longer refer to the quest as a "Daily" quest.


    Ost Dunhoth

        First door in disease can no longer get rarely stuck closed
        Reduced amount of common damage Dunhoth Stalkers do.
        If you die during Gortheron's drama sequence, the fight will reset.
        Raging Stone Trolls now show they have Anger.
        The teleport to the fear boss is re-enabled once he is defeated.
        Ivar has a billboard alert when he tiers up during the fight
        The wound boss fight will reset if you wipe after killing the mammoths but before clearing the adds
        When entering the last room before the final boss in the Halls of Crafting, there will no longer be rocks and a tower visible at the end of the hallway for a short time.


    Evendim:

        Farmer's Bane - Reworked deer corpses to more reliably spawn the wolves



    Grand Stair:

        Fixed a break with Gothgaash's reset.


    Ringwraith's Lair:

        Boss plays drama again on entering



    Seeking Glory:

        Has quest guide



    Sammath Gul:

        Alagossir will no longer rarely use his ranged skill during phase 2



    Glinghant:

        Removed billboard spam during the Nengon challenge fight


    Sari-surma:

        Challenge Mode will now work reliably when you kill all of the lieutenants in the Osan fight. The Caerogs have been spoken to and now understand their role in life much more.


    Legendary items

        Level 60 First and Second Age Legendary Items leveled to maximum will no longer produce a bonus heritage rune when they are deconstructed as the base heritage runes these items produce are no longer level limited.
        Critial Success during relic forging now has a small chance to provide additional relics in addition to bonus shards.
        Three new Community Designed relics have been added to the melding panel!


    Crafting

    Cook

        Fixed an issue where some Supreme Cook recipes were not dropping in treasure at all. These recipes can now be found in treasure (level 59+).
        The Cook's Guild recipes "Small Artisan Repast" and "Medium Artisan Repast" were incorrectly requiring the Oven facility. These recipes now require a Superior Oven facility.


    Metalsmith

        Corrected the crafting categories for the following sets of Apprentice and Journeyman Metalsmith recipes: Heavy Bronze Armour ("Heavy Armour - Level 16"), Iron Armour ("Heavy Armour - Level 17"), Crafted Armour ("Heavy Armour - Level 18"), Heavy Iron Armour ("Heavy Armour - Level 19")


    Items

        Edhelharn Token can now be stacked to a max of 20.
        The Inscription of Benefits, which when used grants the user a permanent 10% discount at all vendors in Lothlórien, can now only be used once.
        The newly added Ost Donhoth shields no longer magically scale up when using a bow in combat.
        The necklace Mirhigil has been grandfathered and a new version of the item replaces it (and has a much less incoming healing rating). If you already have this item you can continue enjoying the massive incoming healing rating.
        The trait-granting items purchased from barter vendors in the skirmish camps are now auto-consumed.
        The Ring of Mystery and Trinket of Mystery have been revised to include better stats for the Lore-master (as they are rewards for Lore-master class quests).
        The Helm of the Dwarf-Hoard now matches the colour of the rest of the Dwarf-Hoard armor set and can now be dyed.



    Traits and Deeds

        The Oppressors of Stoneheight deed should now complete when killing Dale Truitt on all difficulty settings.



    Auction House

        Auction House will now properly handle items that have an active auction, but have been removed from the game during an update. Those auctions will now not show up in any lists. They should expire as usual.
        Addressed an issue that allowed non-legendary items to appear under the Legendary Items category.
        Fixed a bug that caused the "Talisman of the Tundra Cub" recipe to appear under Jeweller Tier 2 instead of Tier 4.



    User Interface

        Housing Upkeep Reminder Alerts and Housing Locked Alerts will now go away properly when you pay upkeep, even when the paying player is not the owner of the house.
        You can once again see partial match Fellowship Maneuver names when contributing.
        Fixed a bug that prevented weapon quest rewards from sorting properly in the vault.
        It will no longer be possible to get a trait stuck slotted if you no longer meet the requirements of it for any reason.
        “Fog of War” on the world map no longer exists. You will now be able to see the world map in its entirety without having to visit every area.
        Fixed an issue that was causing multiple copies of the same recipe to display in your crafting panel.
        There are now icons representing fields in the crafting UI for farmers.
        Two more cosmetic outfit slots are now available for purchase. As part of this, the UI has been updated to be able to fit the new buttons.
        The Title panel now allows you to search for specific titles.
        Players are now able to search for specific skills on the Active Skills tab.
        It will no longer be possible to lose track of your pets or your fellow's pets on your radar.
        The map notes for stable-masters now display their location name in their tooltips.



    Graphics/Animation/FX

        Eating a "Extra Deliciously Tasty Biscuit" while on a horse will no longer be so disturbing, thanks for the bug Vanathane!
        Anniversary Rewards: Large Windmill decoration is now displaying its blade correctly.


    Quests

        Fixed a bug that disallowed players who had skipped the early Books of Vol II but who complete the solo version Vol II, Book 8, Chapter 4 from accessing the Way of Smiths and thus blocked advancing Book 8 Chapter 5.


    Tasks

        The second tier of task deeds will now properly complete when players complete 2 tasks.


Hors ligne Hara

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Re : Les nouvelles de la mise à jour 3
« Réponse #1 le: 26 avril 2011, 21:06:03 »
        Hatchling base & traited health has been increased by 1%
        Hatchling base damage has been increased by 1%


 :)) :)) :)) :))

Bon, à voir le reste.
Leyo, Voleur@Mer de Jade GW2
Vilamon, Sorcier - Azzan, Lamenoire@Daguefilante

Ydrit, Chasseur@Evernight
Idrym, Cambrioleur@Everight

Hors ligne Gortack

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Re : Les nouvelles de la mise à jour 3
« Réponse #2 le: 27 avril 2011, 11:58:24 »
Les nouvelles instances ont déjà été visités par Casual Stroll to Mordor  :icon_razz:

Attention, gros spoiler dans l'article, donc pour les moins curieux, voici juste la conclusion, ça semble être très sympa tout ça  :icon_cool:

Citer
These are fun, short, easy instances. The rewards are nice too, costing several barter tokens (but not anywhere near the Update 2 Instance token amounts) and a large number of skirmish marks at the skirmish classic vendor. Some are geared towards the lower-levels that will more likely be running the instances, but a few items are also quite nice for maxed out characters. There is a chance for a superior third mark but it didn’t seem guaranteed. I wasn’t sure what the Challenge mode actually gave versus not doing it, as only one superior third mark ever dropped and only one person could loot it.

Regardless of rewards, the instances themselves are a blast to play, continuing the tradition from Update 2 of unique, well designed experiences that will be fun to repeat. Both have very specific tones that aren’t really found in much of the previous content and I look forward to running them again.


Walm

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Re : Les nouvelles de la mise à jour 3
« Réponse #3 le: 27 avril 2011, 13:29:46 »
The Title panel now allows you to search for specific titles.
 :clap :clap :clap :clap :clap

The Milestone skills [and several common travel skills have been made usable in combat]
Oo'

Edhelharn Token can now be stacked to a max of 20
 :icon_evil:

Housing Upkeep Reminder Alerts and Housing Locked Alerts will now go away properly when you pay upkeep, even when the paying player is not the owner of the house.
Ha ha  :icon_cool:

Hors ligne GorothTur

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Re : Les nouvelles de la mise à jour 3
« Réponse #4 le: 27 avril 2011, 17:12:25 »
La VF:

http://lotro.jeuxonline.info/actualite/30949/mise-jour-3-premier-patch-note-direct-bullroarer

Citer
- Les potions d'Edhelarn (NdT: potions d'espoir) peuvent maintenant être empilées par 20.

Cool ça.
La Matrice est universelle, elle est omniprésente. Elle est avec nous ici en ce moment même..
Tu la vois chaque fois que tu regardes par la fenêtre, ou lorsque tu allumes la télévision..
Tu ressens sa présence quand tu pars au travail, quand tu vas à l’église ou quand tu payes tes factures.
Elle est le monde qu’on superpose à ton regard pour t’empêcher de voir la vérité.

Walm

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Re : Re : Les nouvelles de la mise à jour 3
« Réponse #5 le: 28 avril 2011, 13:15:05 »
La VF:

http://lotro.jeuxonline.info/actualite/30949/mise-jour-3-premier-patch-note-direct-bullroarer

Citer
- Les potions d'Edhelarn (NdT: potions d'espoir) peuvent maintenant être empilées par 20.

Cool ça.

Au contraire, je trouve ca très (trop) peu. Quasiment toutes les popo s'empile en plus grand nombre, alors pourquoi pas les popo d'espoir? Quitte à augmenter la taille de la pile, ils auraient pu y aller un peu plus fort ;)

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Re : Les nouvelles de la mise à jour 3
« Réponse #6 le: 28 avril 2011, 14:07:33 »
Je ne comprendrai jamais la raison d'être des limites d'empilement d'un stack (autres que mécaniques, comme le fait qu'il soit codé sur un char, donc limité à 256, ou qu'il ne puisse pas y avoir plus de 3 digits affichables, limitant alors à 999 ...).
Qu'on ne me dise pas le réalisme, j'accepterai cette explication le jour (c'est à dire jamais) où le loot sera géré de manière réaliste de bout en bout. Chose qui n'est même pas souhaitable, car tellement chiante et restrictive que ça en deviendrait injouable. Donc quitte à ne pas être réaliste, autant être player friendly, plutôt que de mettre des limitations à la c**
TESO  :
Kali'ya - Chevalier dragon - Forgeronne/Enchanteresse/Cuisinière
Shakes & Fidget : Kushnarkuntarsh - Démon - Guerrier
LOTRO  (en retraite) : Kathlynn - MDS - Bijoutière / Sklendar - Gardien - Franc tenancier / Kathlynnaelith - Chasseuse - Erudite / Kanalnathrash : Traqueur warg
Rift (Brisesol - Renégats) (en retraite) : Kathlynn - Mage - Alchimiste/Ramasseuse/Bouchère / Kshlyttramstracha - Voleuse - Tailleuse/Runecrafter/Bouchère / Kurremkarmerruk - Guerrier - Fabricant d'armures/Mineur/Boucher / Kahuette - Clerc - Artificière/Mineuse/ramasseuse

Hors ligne Kinoin

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Re : Les nouvelles de la mise à jour 3
« Réponse #7 le: 28 avril 2011, 14:25:50 »
Wooooo  :icon_eek:

Goro qui approuve et Walm qui critique :icon_eek: :icon_eek: :icon_eek:

A garder dans les annales :grin
Lotro: Kinoin, Piwafwi, Mertion
GW2: en pause

Hors ligne Nekao

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Re : Les nouvelles de la mise à jour 3
« Réponse #8 le: 28 avril 2011, 14:39:03 »
Suis tout à fait d'accord avec toi, Kath ... pourquoi les popos à 50 ? et pas les symboles ?



Hors ligne GorothTur

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Re : Les nouvelles de la mise à jour 3
« Réponse #9 le: 28 avril 2011, 14:40:34 »
En fait, j'approuve l'augmentation, même minuscule, de la pile  :grin.

Mais c'est vrai que cette limitation justement (5,10,20,50,100...) c'est franchement bidon.

Pour ne pas altérer l'économie du jeu peut-être ? ... mouarf, l'argent ne sert plus à rien passé le niveau 10, encore moins si c'est un reroll.

Comme le fait remarquer @Kath, pour le réalisme? l'immersion? euh ... ou ça ? de mémoire, le seul jeu auquel j'ai joué qui gérait le poids de ce que l'on peut transporter c'est Oblivion, et c'est vrai que c'était bien chiant les aller-retours dongeon<>magasin  :icon_mad:.

Ce n'est surement pas technique puisque les marques d'escarmouche s'empilent à plus de 10000 ... ou alors c'est codé encore pire que ce que j'imagine (et qui est déjà limite  :icon_twisted:)...

Bref, encore un truc sorti de l'esprit tordu (et probablement embrumé de substances illicites  :icon_twisted:) d'un designer de chez Turbine ...
La Matrice est universelle, elle est omniprésente. Elle est avec nous ici en ce moment même..
Tu la vois chaque fois que tu regardes par la fenêtre, ou lorsque tu allumes la télévision..
Tu ressens sa présence quand tu pars au travail, quand tu vas à l’église ou quand tu payes tes factures.
Elle est le monde qu’on superpose à ton regard pour t’empêcher de voir la vérité.

 


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