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Auteur Sujet: Prochain patch note Euro  (Lu 22207 fois)

Hors ligne Gortack

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Prochain patch note Euro
« le: 17 février 2007, 10:53:06 »
Comme vous le savez peut etre, le serveur euro a quelques jours de retard sur le serveur américain, voici donc le texte du prochain patch note  :icon_biggrin:

Of Special Note
·   Those of you experiencing a memory leak in the client should find it’s been fixed now!
·   The problem with some doors disappearing, or not appearing, has been fixed. No more getting trapped in the Mad Badger!
·   Grouping at lower levels has been made easier! Players can now "Swiftly" travel between West Bree, Michel Delving, Celondim, and Thorin's Halls without having to discover those locations.
·   Lots of changes to Auctions and Mail – see those sections for more details.
·   Weather should now (actually) work! We fixed an issue that was preventing weather from activating. Most regions in the game should now experience occasional rain, cloudy days, storms, and snow (where appropriate). Enjoy!
·   LFG and Who have had some changes:
o   The LFG panel got a facelift!
o   The LFG panel has been combined with the Who panel. It now supports custom filters to search on, and a dropdown class select filter.
o   The quest tracker now has options to update your Who note to this quest and to do a search for people who also have their who note set to that quest.
o   Added a drop down menu for display mode for the Who UI.
o   The Who UI can now be sorted by area.
·   A large-scale change to monster play quests has taken place. Many timers were increased; many quests have had the number of items or kills needed reduced. This was done in an effort to spread the battles out across various areas rather than leaving the focus at Hoarhallow. For players entering the Ettenmoors, make certain to visit Ost Ringdyr!
·   With the update to travel nodes between capital cities and other outlying areas, and in response to requests to join friends more quickly, we have decided to remove the restrictions on Racial Prologues. There is one small caveat to this change. Due to the nature of the joined finale between Dwarves and Elves, you will not be able begin the Dwarf prologue or Elf prologue after beginning the unified pieces of the quest arc.
·   No more bard trait slotting exploiting! You know who you are.
·   Watch your step! Falling too far will have a longer-lasting impact on your general health and well-being.
·   Many changes to common/uncommon/rare weapons: Many of the better looking weapons are now only seen as uncommon or rares. This means there is a high probability that your weapon may look and be named differently.
·   Helmets and hats are now dyeable! Huzzah!
·   One small overlooked piece of code disabled all UI Skinning. It's now fixed!
·   Players and monster players can no longer add each other to their Friend lists.
·   Keep banner flipping has been re-enabled, so the banners will now correctly indicate who has control of a keep.
·   When a player leaves monster play, he is now forced to wait 25 seconds like normal players.
·   Stuck? Type /stuck! After issuing the command, you will be frozen in place for 1 minute before being teleported home. It shares a cooldown with your map home, so don't expect to use it more than once an hour.
·   The fee for posting auctions has been changed to be a percentage of the item's value, with a minimum posting fee of 5 copper for normal auctions and 30 silver for kinship auctions. Previously the fee was a percentage of the asking price!
·   The Rest system was fixed to slow down the rate of rest accrual.
Gameplay
·   Monsters won’t stay in anti-exploit mode as long, if they're able to break out of it.
·   Monsters should now be able to wander into shallow water, and walk over small obstacles when they would previously get stuck on.
·   Fixed a problem with large monsters getting stuck in anti-exploit mode.
Skills
·   Skill recovery time is now "live" and counts down in tooltips.
·   Burglars can now track many chests in which quest items are found.
·   “Vexing Blow” is no longer a force attack. However it has a 200% increase in threat generation!
·   The cooldown for all of the Captain's Mark skills has been reduced to 20 seconds.
·   The effect descriptions for “Command: Relentless Attack,” “Command: On Guard,” and “Telling Mark” have been updated, and their effectiveness has been reduced slightly.
·   “Battle Shout” has had its range reduced to 20 meters.
·   Cleaned up the Captain's skill, effect, and item descriptions to be 37% more informative and 22% less misleading!
Traits/Titles/Accomplishments
·   You will now see your current progress towards an accomplishment in a tooltip over the progress bar.
·   Bards no longer bug you to confirm changes when you haven't done anything with your traits.
·   Fixed a bug which would cause a player’s title to vanish when logging out and re-entering the world.
·   Updated the format of the title UI to show the active title, as well as some other aesthetic changes.
·   Title display now appears correctly.
Adoptions
·   The Character Bio page will now properly update when adopting or abandoning relationships.
·   Fixed a bug which allowed children to adopt their parents. You cannot be your own grand-daddy!
Monster Play
·   Monster play spiders have been made a bit smaller (but don't worry, you're still as lethal as ever!)
·   Rejoice, servants of Lugbúrz! We are graced with the strength of our lord and master, and he wills it that we are rewarded for our efforts in the Ettenmoors! Your destiny awaits! For Angmar! For Lugbúrz! (Accomplishments are now available to monster players in the Ettenmoors. These include new fast travel maps available only to monster players for quests completed at strategic locations.)
·   Monster players will now correctly receive credit and begin working toward the Slayer achievements available in the Ettenmoors upon successfully killing a player of any race.
·   Players can no longer make monster player names with illegal characters in them.
·   The kinship tab has been disabled for monster players.
·   Upon entering monster play, the name field now starts with the cursor in it.
·   Monster play quests now show the Destiny point reward in the quest description.
·   Updated monster play accomplishment journal to only show tabs relevant to monster play.
·   Added a tutorial hint for when monster play becomes available.
·   Monster player names now show up above the monster player viewport.
·   Monster player “slay player” accomplishments should be working now.
User Interface
·   Added special icons for ranged conjunction skills (these act exactly like their melee pairs, only the icon is different).
·   No more mysterious "General Error" when you move, or are otherwise interrupted while performing an action.
·   The tooltips for some skills with fervour or focus costs have been simplified to just "Costs X fervour/focus."
·   Changes to the Trait UI: the Trait panel in your character journal is now split across two tabs: one for all Traits, and one just for your slotted ones.
·   The Trait displays in your character journal and when talking to a bard now include descriptions.
·   Accepting changes to your Trait layout at a bard will now dismiss any pets.
·   When examining virtues, you will now see a second tooltip showing them at their next rank.
·   The tooltip for your Hope and Dread is simplified and now includes an icon.
·   The map home recovery time now counts down while you are logged out.
·   You will no longer lose your selection in the world by right-clicking or clicking on, or using, an item in your inventory or on your equipment panel.
·   The War tab now shows total Infamy for monster players and total Renown for players.
·   Fixed the journal not updating “Add to quest tracker” button properly.
·   Added craft proficiency and mastery tutorial hints.
·   The vendor window was fixed to sort in front of other windows when it’s first opened.
·   The Perk UI has been changed to be more like the other UI's in the game.
·   Fixed items to show as usable when a Trait is slotted that changes the players’ allowed equipment categories.
·   Fixed a problem with the Prestige display next to player portraits. It now properly clears the old Prestige level before drawing the new one.
·   Fixed a bug which was preventing a player’s active title from being cleared when hitting the "Clear Active" button inside of the Title UI.
·   Notary UI
o   Fixed a client crash bug inside of the Notary UI.
o   The Notary UI will now take focus when it opens.
o   The Notary UI has been updated to better display errors during use.
o   Corrected the error message displayed when entering a surname which is too long into the Notary UI.
·   Shift+Q and Shift+E will no longer strafe left/right incorrectly.
·   Fixed a problem where portraits could be blanked out.
·   You will now see feedback in the chat window when changing certain options.
·   When using hotkeys for certain options (like the floaty name toggle), you will get text confirmation of the new setting.
·   The Options panel will now save its position.
·   Fixed a bug that could cause you to temporarily not be able to drag items to the main shortcut bar on the toolbar.
·   Filtering has been fleshed out into many of our systems to allow for a more Teen-rated environment. The filtering can be disabled through the options page, but this will only allow you to see otherwise filtered strings.
·   You should be able to use the context-sensitive menus to send tells and invite players again.
·   Added tooltips for the combat effectivenesses in the character sheet.
·   No longer do floaty names make it difficult to loot overlapping corpses!
Auctions/Mail
·   Auction UI
o   Added a Dye search category to the Auction UI.
o   Removed the Two-handed Mace search category from the Auction UI.
o   The Auction UI will now display all three types of currency on auction queries
o   Fixed a client crash in the Auction UI.
o   You can now drag an item out of the item field on the Auction UI's post page.
o   The Cancel Auction button on the Auction UI now disables properly when there are no auctions in the list.
o   The Auction UI will now better estimate time remaining on items posted for sale.
o   Added an "Eligible Only" Search Option to the Auction UI. This option will exclude Kinship Only Auctions which the Player is not eligible to bid on.
o   The Auction UI now displays how many pages have been returned from a search.
o   The Auction UI drag bar now functions more accurately.
o   You can now search for all weapons and all armour.
·   Mail UI
o   The Mail UI now has a limit of 1024 characters on the message field.
o   You can now only have one compose mail window open at a time.
o   The Delete Mail button on the Mail UI will now grey itself when the mailbox is empty.
o   Fixed some inconsistencies with the Mail UI drag bars.
o   The Mail UI's delete dialog box will now close when the Mail UI closes.
o   It is now possible to drag an item out of the compose mail UI.
o   The Mail UI drag bar now functions more accurately.
o   Fixed a bug where the detach item button on the mail UI would stay disabled after use if the player had a full inventory.
·   Letters sent by the Guild of Trade (Auction Mail) will now be more descriptive about the item it is being sent in regards to.
·   Solicitors are now listed as Auctioneers on the map.
·   The cap on active auctions per player has been changed to twenty auctions.
·   It is no longer possible to place bids or post items for auction at the Auction House when your Mailbox is full.
·   Removing attached money or items from Auction Mail will now cause the letter to be automatically deleted.
·   Items must now be fully repaired in order to be posted in the Auction House.
Crafting
·   Some crafting trinkets listed under the vendor’s “Ingredient” category will now appear under the “Component” category.
·   When executing more than one recipe at a time, the UI will now stay closed for the entire time if the hide option is on.
·   Craft Vendors can now be found in Bywater.
·   A thrush told us that finding supplies for crafting was difficult. This thrush also told us that there are some folks out there willing to help would-be crafters with collection of the materials needed to craft. Four pair of such individuals have been found throughout the world:
o In Overhill, a pair of friendly Hobbits are willing to collect hides.
o In Combe, a pair of lumberjacks offer their services.
o In Duillond, a pair of librarians will do some research for you.
o At the Silver Deep Mine, you'll find the Dwarfs are willing to delve into the earth to recover ore.
You'll only find them once you leave the newbie areas and their services are not free, but they should assist all crafters!
·   Novice and Expert Jewellers no longer sell vials or water.
·   Farming:
o   "Track Crops" has been removed, and will no longer be granted when players take the Farmer profession.
o   The plural of "seed" is "seeds!" The names of all seeds should now pluralize correctly.
o   Changed the cooking sub-category "Pipeweed" to "Pipe-weed."
o   Fixed icons for "Soil of Rivendell" and "Soil of Lorien."
o   Poor pipe-weed plants are no longer worth as much as good pipe-weed plants.
o   Fertilizer is a tad more costly.
·   Jeweller:
o   "Star-glass" has been changed to "Edhelharn Token." The descriptions on these items have also been updated to include information about the item's effects.
o   Changed the ingredients for all "Edhelharn Token" recipes to be more in line with other Jeweller recipes.
·   Forestry:
o   Lowered the experience reward for all leather treating recipes to 6 points (was previously 8). Wood treating recipes remain at 8.
o   Corrected a typo in the description for Boiled Exceptional Leather.
·   Prospecting:
o   Changed all Smelting recipes to award 8 points of crafting experience. Changed all Refining recipes to award 10 points of crafting experience.
·   Scholar
o   Fixed the icon and description for Chalk.
·   General:
o   Added prefixes to crafting tools. It should now be easier to differentiate between the various tiers of crafting tools.
o   Rebalanced the ingredient quantities and experience rewards for all Jeweller, Metalworking, Scholar, Tailoring, Weaponsmithing, and Woodworking recipes.
o   Crafting guides have arrived! When choosing a vocation, players will now be given a guide to help explain the basics of their chosen professions.
o   Updated the names for many Tailoring and Metalworking products and recipe scrolls.
o   Broccoli has been replaced by cauliflower. All hail cauliflower!
o   Updated the icons for various food and drink, various fruit and vegetable seeds, Beryl, Polished Beryl, Dwarf-Iron Ore, and Barrow Iron Ore.
o   Fixed incorrect icons for the ingredients Cauliflower, Umber, Sienna, Copper Salts, Neeker-Breeker Ichor, Ancient Iron Oxide, Chalk, Rich Iron Ingot, and Dye Salts.
o   Increased stack size for all food and drink to 15.
Items
·   Slayer weapons’ DPS was tweaked to be more in-line with the updated weapon speeds.
·   All quest reward helmets are now dyeable.
·   Weapons of wounding now also apply a visual-effect on the target when the damaging effect is applied.
·   Fixed some items that had duplicate suffixes.
·   Many new hats have been added! Rare 'light' helms have been converted to hats.
·   Common bows found in loot and bought at shops are now using the most basic of 3D art.
·   Bloodtusk no longer drops the Bloodtusk Knife.
·   Norbogs and leeches now drop appropriate trophy items.
·   Common monster trophies are dropping less often now.
·   A few common swords have been updated to use generic sword art.
·   The pre-raid Archet vendors no longer give discounts on items.
·   Monster trophies found in loot and used in crafting are now marked, and follow the fellowship loot rules.
·   Fixed armour names on heavy armour items that were called Scale but in fact were Chain.
·   Some of the better looking common shields have been updated to look more generic (you know.. common).
·   The repair cost on some shields has been reduced.
·   Fixed the description on Serene Stew and Heroes Roast.
·   The value has been decreased on Edhelharn Tokens and Champion's battle horns.
·   The Aughaire Bowyer sells bows now (who woulda thought?).
·   Items found in harvest nodes will no longer be rolled on by fellowships.
Kinships
·   You now get a message when members of your kinship log in and log out.
·   Titles are updated correctly when a leader resigns.
·   Officers are added to the officer chatroom when the lifespan rank reaches that threshold.
Character Creation
·   The name field in chargen now only allows valid characters.
Graphics/Animation/fx
·   Fixed issues with a number of doors that were causing them to blip while opening or closing.
·   There’s a new option in your gameplay options that will allow you to turn on Response fx; for example, when Guardians block or parry a particle will quickly flash alerting the player to the event. This option is off by default.
·   Avatars will now play the correct animation sequence when picking locks.
·   Lute Animations have been set up for all races.
·   NPC and avatar random emotes are now client-side only. This means you will not necessarily see the same emotes playing on your system as the person next to you. This applies to random emotes only, like the little look left/look right sequences. Normal emotes are still synchronized.
·   The emote /hug has been removed for the time being. It’ll be back when it has an associated animation!
·   The Captain's Herald now has locomotion and combat that works while carrying a banner.
·   Avatars now move properly when strafing while stealthed.
·   NPC's now have archery induction animations.
·   Guardian's Shield Swipe now properly applies the taunt fx; the taunt was already properly applied.
·   Caltrops now properly leave a decal and play a hit fx on your feet.
·   The Dread Aura fx have been reworked; they now only trigger when you change tiers, not at every point change.
·   Lore-masters: Ravens and eagles will no longer get stuck trying to follow you across water. Now they fly across – they are birds, after all.
·   Monsters will now choose their death animation randomly when they are killed.
·   When monsters die while knocked down, they will play a death animation that starts from their knockdown state instead of standing up and then dying.
·   Effects will now all pulse together, instead of out of sync (aka "The Vegas Effect").
·   Effects now begin to pulse when there are 15 seconds left on the effect.
Audio
·   Fixed the client crash that was caused by the computer not having a sound device installed.
·   Resource nodes no longer make that creaking sound when opened.
·   Added the following new sounds to the UI:
o   Quest Bestowal
o   Quest Completion
o   Quest Cancelling
o   Scrollbar clicks
o   Active skill trained
o   Passive skill trained
o   Map open/close
World
·   The woods south of Overhill and east of Bag End should be more populated with monsters. Be careful!
·   If you like fish, you should be able to see more fish in the rivers of the Shire.
·   Sickle Flies are now more common in the Meluinen, and wargs are more common in Kingsfell.
·   Various inescapable pits in the landscape of Angmar have been filled.
·   Various bushes in the North Downs have had their physics removed. No more shall you bounce off those sturdy knee-high shrubs!
·   Various inescapable locations in the North Downs have been modified to prevent players from getting trapped, and arious objects have had their placement adjusted to prevent players from getting stuck in an inescapable pit.
·   An impassable in the North Downs that was once passable is no longer passable.
·   Various locations in Angmar have had their terrain smoothed to reduce the appearance of jagged landscape.
·   The Greenfields Warren now has a cool "magic door" entrance and exit!
·   The Free People's Camp in the ruins of Fornost now has a discoverable mapnote
·   The Falconer's Tower mapnote is now at the physical location of the tower, instead of down the hill to the north of it.
·   Tham Lorn is now less dreadful.
·   The northern bounds of the Old Forest have opened. Much of the impassable terrain between the Old Forest and the Bree-fields has been removed.
·   The landscape of Michel Delving is now called The Delving Fields, and the landmark formerly known as Delving Fields is now called South Fields.
·   The festival area north of Bree has been given color NPCs and a vendor.
·   A Bounder from the Shire and a guard from Buckland have been dispatched to investigate the recent mischief that has been occurring in and around the Bucklebury Ferry. Sadly, due to the investigation, the ferry will be closed until further notice. Travellers have been asked to use the Brandywine Bridge, twenty miles north of the ferry.
·   The Bree-fields should now be labeled correctly according to the world map.
·   Fixed a place where a player could get stuck in Bree-town.
·   Players will no longer be able to jump out of the Archet newbie instance near the Combe gate.
Travel/Maps/Radar
·   Adjustments have been made to stable travel costs to fix inconsistencies.
·   Solicitor locations will now show up on town maps.
·   The player will no longer stay invisible if he dismounts a travel horse immediately before it teleports.
·   Skills and emotes are now blocked while traveling.
·   Horse travel using rented horses from west Bree to east Bree and vice versa is much quicker now.
Miscellaneous
·   Fixed a client crash caused by executing single use craft recipes.
·   Peg Pruner, Bogi, and Gailthin have recently received a large supply of rations. New players should visit them for all of their food needs in the newbie instances.
·   More NPCs and Monsters are either more hopeful or dreadful!
·   Fixed a bug where you might not get the Hope you deserve when logging in.
·   You will now appear at the position of your reviver when brought back from the brink of defeat.
·   Clients left inactive for more than 5 minutes during character selection or generation will now close.
·   Fixed an examination bug that was giving incorrect damage ranges when examining thrown weapons in vendor inventories and on crafting recipes.
·   Fixed a bug that caused the "Loot All" button on the looting container to show as "Close" when there were still items available to take.
·   Fixed a bug that was causing players to occasionally lose all accrued rest bonus experience.
·   Fixed a bug that was causing some items to show as 'busy' (hourglass icon) on the quickslot bar when the player was executing skills.
·   Escort vitals will be removed if you abandon the quest for that escort.
·   Media Center Users will see the Media Center UI when leaving LOTRO.
·   Bounders no longer have uniforms.
·   All of the Dwarves of Thorin's company now have the correct color beards.
·   Guard Captain Gisur is now Commander Gisur.
·   Players cannot spar in a private encounter.
Quests


General:
·   Tweaks and bugfixes to the Great Barrows, Garth Agarwen, and Fornost.
o   Fixed broken boss resets.
o   Fixed broken doors in Fornost.
o   Thinning out of instances to improve gameplay times
o   Other various tweaks to improve fun and playability.
·   Fixed a problem with the quest history panel not showing colors correctly.
·   Someone bumped the levers on the Fun Machine responsible for tuning the Level 45 Class Quests, and dangerously low levels of Fun were detected! The problem has been rectified - the drop rates on the items you need to collect have been changed from five percent to sixty percent. We've set up police tape around the Fun Machine to ensure it doesn't happen again.
·   The dormancy, link-dead, and quest-completion timers before which a player is removed from most quest instances have been set or increased to 5 minutes.
·   Newbie quests now give out some basic food to help the players learn its use early.
·   Consignment Quest timers should now work correctly whether the player is online or offline when the timer expires.
·   Gaining a level will now correctly update the quest colors in the quest tracker if necessary.
·   Players can no longer complete a quest that rewards items if their backpack is full.
·   The quest icon for "Below Level" quests is now a faded out plain grey ring.
·   Many quest plants around the world have been updated to be much more visible at longer ranges.
·   Quest rewards:
o   We did a large art pass on quest weapon rewards, and quest reward hats now have varied starting colors.
o   Rebalanced a number of quest reward weapons, to add non-common damage types as well as nifty magic glow effects. A number of quest reward weapons now also have the Slayer bonus.
o   Added some visual effects to a number of quest reward bows.
o   Residents of Ered Luin have noticed that inexperienced adventurers don't like the two-handed weapons they have been giving out, so many decided to give out one-handed weapons instead.
Specific quests:
·   Be cautious in the Isendeep Mine! Drakes have been spotted within the mine itself and several more cave-claws have burrowed through the floor of the mine.
·   The bears in Arador's End were dropping wolf ears. Apparently they were some horrific frankenmonster! This has been fixed. They now drop furry bear ears.
·   You will no longer see the Bard of Rivendell at Glân Vraig. He went back to Rivendell and left a new bard in his place.
·   The boss fight at the end of the "Unravelling the Thread" instance has been reworked to be much more reliable.
·   Talagan's Staff no longer disappears at the start of the Elf newbie instance.
·   Stone-trolls in the Bruinen Gorges will now satisfy the “Very Unlike Trolls” quest.
·   When Grimbark dies in the game, his beehives die for real!
·   The notes for “The Call of Precious Things, Part Two” and “The Heart of the Wood, Part Two” now reveal that Bárthr Dourhand and Harmon Rushes are not in Mithrenost itself.
·   The goblins now properly knock down the wall in “A Well-Ordered Mind,” and they brought along some high-level champions to discourage Lore-masters who might otherwise be tempted to farm the instance for fun and profit. There's more time between waves now as well.
·   You can call him Zhurpukh, and you can call him Zhurpukh of the Deeps, but you can't call him Zhurpukh of the Deep Pockets anymore... he's lost all his loot! Champions 1, Farmers 0!
·   Fenton Marshley has taken up residence outside the Archet Hunting Lodge. It was too stuffy inside for his keen hunter sensibilities. Also, the other hunters complained that he smelled a bit... ripe.
·   Fixed the drop rate of relic fragments for snow-lurkers involved with “Unwitting Scavengers.”
·   We have so many quests sometimes we lose track.... Connected up the North Downs quests “The Iron Collar” and “Collar for the King” so they are actually in the game now.
·   The quest reward for the "Played Out" quest has been reduced.
·   The chest for the “Second Gear” quest has been replaced on the south side of the goblin fort near Noglond.
·   The method of entry to the vault in the riddle-master quest has been changed.
·   Skorgrim's Bloom should be Skorgrìm's Bloom. The entire design team collectively hides their faces in shame.
·   The crates for the “Greater Theft” quest in the Lonelands have been converted to use our client-side-despawn tech, so multiple questers can do this quest at the same time without running out of crates.
·   In the “Coat of Shadow” quest, we have made the harrow weed much easier to spot, added a number of new harrow weed spawns, and corrected the references to stalker hides, since they were really dire warg hides. Phew.
·   Warning: Evil Giants! Bring Friends! This quest has been marked to require a fellowship.
·   Updated the Lonelands "Iron-jaws" quest to specify which kinds of warg paws are required for the quest, and why. More suitable wargs will be placed in the quest area, soon, as well.
·   Vendor Gardenia Bracegirdle was having a bad hair day. She has gone to the local parlour and feels much better now.
·   The boss in the second tower in Fornost now resets properly. You’ll be able to try him again and fight him if you don’t beat him the first time you face him.
·   The quests “Tainted Living” and “Rings of Rhudar” can’t be bestowed on a player until they have completed Book 2 Chapter 8.
·   Players can once again enter the Ancient Tower in Barad Dhorn.
Monster play quests:
·   All quests that require you to defeat a tower, keep or location master now propagate to all members involved in the conflict. There is a generous zone surrounding the locations allowing the quest to advance. Additionally, monster players will see this quest complete immediately. Normal players must still return to the bestowing NPC to receive the quest reward.
·   Elite Archers have made their way to guard the bases in the Ettenmoors. Be wary of approaching the bases, as these archers are dead-eyes capable of slaughtering you with a single arrow. You have been warned.
·   Guards in the Ettenmoors never got the memo that the bears and eagles were their friends. All friendly fire has ceased, and the bears and eagles seem a forgiving bunch.
·   Norbogs and Neekers, Norbogs and Neekers... Norbog Sandwich (did you get the reference?) Neekers in the Ettenmoors are now Norbogs.
·   There was an error where the Food Sacks found in Hoarhallow showed up as Foodt Sack. Now, we are not entirely certain what a Foodt is...but it's not something that we liked seeing.
·   Quartermaster Ash was hoarding the keys used to reward players who have earned the right to use the chests at Glân Vraig. He's been warned that this is behavior unbecoming of an S-Mart employee and will now, "Give those medieval morons their due."
·   First Marshal Gorinn of the Free Peoples, found at Tol Ascarnen, no longer appears to have spent the week in a taffy puller.
·   When you look at a Hobbit, Elf, or Dwarf in the Ettenmoors, they are no longer listed as Man in their tooltip.
·   First Marshals who were displaying as Elite are no longer Elite... they are now Nemesis level, as intended. Prepare for the butt-whooping glory!
·   Coldfells Scouts (Elven males) are no longer bald. Look, hair!
·   Sun-touched trolls without heads no longer mention that they have heads in their description.
·   War-tyrant Akúlhun apologizes for nothing! Nothing! His lackeys and toadies told him that the poison in the barrel for the Poison the Hoardale quest could be opened by all monster players. How was he to know that they were lying? Those responsible have received a terrible lashing and will soon return to the salt marsh in Angmar. The quest can now be completed, and the War-tyrant will be pleased!
·   Gorgoris went away for a bit. Her broodlings missed her and now she’s back!
·   Slay the Free Peoples no longer has a FIX ME: in the first quest objective.
·   Golloval, the target of the monster play quests from the Isendeep Mine, now appears on landscape.
·   There were several stone troll statues of the unusable variety in the area of Arador's End. These were removed because they were purely decorative, contained no treasure, and could confuse players unsure of the mechanics in the Ettenmoors.
·   Hoarhallow's farm was full of Brittleleaf sprouts; so much so that going near the village caused a bit of concern for some. The sprouts have been thinned out.
·   “Tasty Little Farmers and Gardeners” is no longer for the benefit of Lugazag!

Hors ligne Gortack

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Re : Prochain patch note Euro
« Réponse #1 le: 17 février 2007, 10:59:49 »
un patch spécial RoXXor

Citer
Broccoli has been replaced by cauliflower. All hail cauliflower!

 ;D  ;D

Bon sinon pleins de trucs supers, la possibilité de voyager facilement au début entre les cités pour pouvoir grouper rapidement entre petits niveaux, un tuto de craft, l'arrivée des effets méteo, tempetes, orages etc etc !! bref vivement le patch !

Hors ligne Titam

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Re : Prochain patch note Euro
« Réponse #2 le: 17 février 2007, 11:12:20 »
Ca se profile bien ca :)

Officier de la Robe Merveilleuse
Et pour vous il fera paraître un peu d’ombre sur vos sourires sournois et un peu de lumière sur vos rires de joie (Cybele)
Ex-Conseiller EQ2 et Lotro
Sage du Cercle de l'Eveil - et oui ma signature date mais je suis une vieille chose !

Hors ligne Mael Thagg

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Re : Prochain patch note Euro
« Réponse #3 le: 17 février 2007, 11:13:11 »
Mais rien sur les familiers qui perdent leur chemins  :(
Sinon merchi pour la note de patch ;)

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Re : Re : Prochain patch note Euro
« Réponse #4 le: 17 février 2007, 11:14:58 »
Mais rien sur les familiers qui perdent leur chemins  :(
Sinon merchi pour la note de patch ;)

L'eau ... ca c'est pénible le corbeau qui bloque bouhh

Officier de la Robe Merveilleuse
Et pour vous il fera paraître un peu d’ombre sur vos sourires sournois et un peu de lumière sur vos rires de joie (Cybele)
Ex-Conseiller EQ2 et Lotro
Sage du Cercle de l'Eveil - et oui ma signature date mais je suis une vieille chose !


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Re : Re : Prochain patch note Euro
« Réponse #6 le: 17 février 2007, 11:24:08 »
Mais rien sur les familiers qui perdent leur chemins  :(
Sinon merchi pour la note de patch ;)

Lore-masters: Ravens and eagles will no longer get stuck trying to follow you across water. Now they fly across – they are birds, after all.


Bah si, les zoziaux du Maitre du savoir sauront passer au dessus de l'eau ;)

Hors ligne Mael Thagg

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Re : Prochain patch note Euro
« Réponse #7 le: 17 février 2007, 14:50:00 »
Et l'ours qui sait nager que pendant quelques mètres, ou qui fait la grève et reste là sans bouger de temps à autres ?  :icon_eek:

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Re : Prochain patch note Euro
« Réponse #8 le: 17 février 2007, 16:15:27 »
pffff
plaignez-vous !!!
moi quand un nain m'accompagne je le nourris donc il suit, il ouvre le chemin même !

nourissez-vous vos animaux?

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Re : Prochain patch note Euro
« Réponse #9 le: 17 février 2007, 17:10:38 »
Bein oui, avec de la viande fraîche quasi humaine enfin plus petit pas du hobbit encore plus petit bah du nain quoi ^^

 


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