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Auteur Sujet: [Livre 11] Premières infos  (Lu 25772 fois)

Hors ligne Gortack

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Re : [Livre 11] Premières infos
« Réponse #60 le: 20 octobre 2007, 00:53:18 »
et hop...

Présentation "officielle" de l'housing

Nouveau Raid : la Faille (avec le fameux Balrog si discuté ces derniers jours ^^)

Tout les changements pour les MDS

bonne lecture !

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Re : [Livre 11] Premières infos
« Réponse #61 le: 22 octobre 2007, 12:06:32 »
Simplement génial  :), j'ai hate d'y être.
Je suis rassurée sur le fait que lorsque toutes les maisons d'un quartier seront achetées, il y aura un nouveau quartier automatiquement  :D.
Kashou ( Grade 6 ) : Elf / Chasseuse 66
Vestya ( Grade 8 ) : Humaine / Capitaine 85
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Re : Re : [Livre 11] Premières infos
« Réponse #62 le: 22 octobre 2007, 12:21:20 »
Je suis rassurée sur le fait que lorsque toutes les maisons d'un quartier seront achetées, il y aura un nouveau quartier automatiquement  :D.

Personnellement, je ne suis pas rassuré sur un truc : si toutes les maisons ne sont pas achetées, un autre quartier sera-t-il créé ?

Imaginons que la demande en maisons T1 soit bien moindre qu'en maisons T2. Que se passera-t-il lorsque les gens voudront acheter leur T2 mais que quelques maisons T1 resteront invendues dans le quartier en cours ?

Ce que j'espère (mais j'attends de voir), c'est que lorsque toutes les maisons d'un même Tiers auront été vendues, un quartier s'ouvrira, même si dans le premier quartier, il reste des maisons d'un autre tiers invendues...

Hors ligne Hara

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Re : [Livre 11] Premières infos
« Réponse #63 le: 22 octobre 2007, 12:53:04 »
ils ont promis que la règle serait moins inflexible que sur le serveur de preview (là où l'argent n'est pas un problème et ... ouf !)
Maintenant faut voir comment ce sera organisé ! ce que j'espère c'est que il y aura plusieurs quartiers ouverts tout de go.

Bah sinon moi j'm'en fiche, j'veux une T1 moi.

(et voila bien les dérives du RP  :)) ... je dois me contenter d'un machin exigu, modeste étudiant de mon art ... et chez les nains qu'il n'apprécie qu'à moitié, en plus !  :)) faut que je me creuse la tête pour corriger cela...  Haradorn va t'il virer à copain des elfes ou tenter de séduire une riche fermière de Bree ?  :)) )
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Hors ligne Gortack

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Re : Re : [Livre 11] Premières infos
« Réponse #64 le: 22 octobre 2007, 13:53:53 »
Simplement génial  :), j'ai hate d'y être.
Je suis rassurée sur le fait que lorsque toutes les maisons d'un quartier seront achetées, il y aura un nouveau quartier automatiquement  :D.

En fait, je pense que kashou fait référence à Horizons ou nous, pauvres Français, avions été les derniers à découvrir le jeu. Du coup, comme le nombre de maisons était fixé d'avance (pas d'instance d'housing) tout les plots avaient été achetés et il a fallu attendre fort longtemps pour voir des plots se libérer (pas loin d'un an)...

Je me demande effectivement quel engouement il y a aura pour les maisons, sur un serveur RP le système devrait fonctionner à plein régime, enfin personnellement, celà fait parti des choses que j'attends depuis la release (avec la possibilité de mettre plus que 5 onglets et de créer des channels privés ^^).

 

Hors ligne Hara

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Re : [Livre 11] Premières infos
« Réponse #65 le: 22 octobre 2007, 14:09:39 »
oh ! pour ca nous savons qu'il y aura 250 instances de chaque quartier possible dans un premier temps.

Soit 1000 quartiers au total !

Donc ca donne 4000 maisons de confrérie, 16000 maisons T1 et 10000 maisons T2  ;D Dormez tranquilles !


Ce qui m'inquiète plus c'est le même soucis qu'Eleane, comment vont ils ouvrir des qartiers au fur et à mesure. Ca nous le verrons. Mais je les plains, les pauvres , tout le monde voudra choisir à la fois l'endroit qu'il préfère tout en voulant vivre dans un quartier animé et peuplé ^^ Ca va être un jeu difficile pour eux !

« Modifié: 22 octobre 2007, 14:12:14 par Haradorn / Thorweld »
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Re : [Livre 11] Premières infos
« Réponse #66 le: 22 octobre 2007, 14:12:52 »
Personnellement, je ne suis pas rassuré sur un truc : si toutes les maisons ne sont pas achetées, un autre quartier sera-t-il créé ?

Imaginons que la demande en maisons T1 soit bien moindre qu'en maisons T2. Que se passera-t-il lorsque les gens voudront acheter leur T2 mais que quelques maisons T1 resteront invendues dans le quartier en cours ?

Ce que j'espère (mais j'attends de voir), c'est que lorsque toutes les maisons d'un même Tiers auront été vendues, un quartier s'ouvrira, même si dans le premier quartier, il reste des maisons d'un autre tiers invendues...

Hum je n'avais effectivement pas pensé à cela  :icon_confused:.

... il a fallu attendre fort longtemps pour voir des plots se libérer (pas loin d'un an)...

J'ai due attendre très longtemps afin d'avoir un pauvre plot assez grand pour mettre 1 shop et quelques silos ... avant d'avoir un guild plot TIV et un terrain immense  :icon_razz: ... mais avec plus du tout de joueurs sur le jeu  :icon_cry:
Kashou ( Grade 6 ) : Elf / Chasseuse 66
Vestya ( Grade 8 ) : Humaine / Capitaine 85
Hollowy ( Grade 12 ) : Faucheur 85

http://hollowy1.labrute.fr

Hors ligne Mel

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Re : [Livre 11] Premières infos
« Réponse #68 le: 23 octobre 2007, 12:30:38 »
Très long à lire mais intéressant  :)
Kashou ( Grade 6 ) : Elf / Chasseuse 66
Vestya ( Grade 8 ) : Humaine / Capitaine 85
Hollowy ( Grade 12 ) : Faucheur 85

http://hollowy1.labrute.fr

Hors ligne Gortack

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Re : [Livre 11] Premières infos
« Réponse #69 le: 24 octobre 2007, 08:24:28 »
Interview de Jeffrey Steefle, producteur de Lotro (english inside) sur MMORPG.com

Citer
October 24th is the date that will mark the release of the third major free expansion to Turbine’s Lord of the Rings Online: Shadows of Angmar. Book 11 will add quite a bit to the Middle-Earth MMO, including 100+ new quests, new raid content, changes to a pair of the standard classes and a brand new housing system. Jeffrey Steefle, the Executive Producer of the game, took the time to talk with us and fill us in on the upcoming update.

Housing

We started the conversation by talking about Housing. Housing is one of those systems that isn’t necessary to the function of an MMO, but that adds a nice feeling of ownership in the game and gives the feeling that the game is more of a world. It’s also the feature that stands out most in the minds of current players looking forward to this update.
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In LotRO, each race will have their own housing area, though you do have a choice, and your race doesn’t actually affect your housing. For example, an enterprising elf could prefer the laid-back nature of The Shire to their own homeland. Not a problem. Members of all races are welcome in any of the four homestead areas.

Housing areas are split up into neighborhoods. Each neighborhood is a “public instance” that contains a total of 30 houses. Four of those houses are kinship houses, and the remaining 26 are divided between standard and deluxe homes. Once all of these homes are full, you must move on to the next instanced neighborhood. Being the crack reporter that I am, I asked Steefle what would happen if I had a house in a neighborhood, but before my friend could buy his, the instance filled up (assuming we wanted to live in the same neighborhood). It turns out that there are a couple of options:

   1. Wait until a house in your neighborhood becomes available. Housing in Lord of the Rings Online will not only cost money to buy, but will also cost money to maintain. Think of it like a mortgage. If that money goes unpaid, you lose access to your house. Not to worry though, all of your belongings will be held in “escro” meaning that once you pay the money back, you get your stuff back.
   2. Instead of waiting for someone else to abandon their house, you can always abandon yours, in which case you and your friend would be free to find a neighborhood to live in.

Players will be limited to one house per shard. Some reports and misunderstandings have led people (including myself before speaking to Jeff) into believing that players would only be allowed to have one house per account. Not so, and I am assured that it’s going to be one per account, per shard. I asked why they decided to put in any restrictions at all:

“We don’t want to tax the system too much,” he answered. “We want people to focus on their house and making it one per character could dilute this.”

So, why should players care that housing is going into the game? What possible benefits could home ownership provide? Well, fortunately for us, Steefle had an answer ready:

    * A mailbox: players will be able to access their own personal mail from a mailbox right outside their homes.
    * Players gain a direct teleport to their home from anywhere in the game. For people who have played LotRO, think of it like your “map home” which sends you to your milestone marker. This applies to both single homes and kinship houses, making a total of three available teleports for players. It should also be noted that there will be a cooldown for the teleport similar to Map Home to prevent abuse.
    * Storage Chests: When you purchase a house, you also get the storage space that comes with it. In each home is one (or more) chest(s) that hold 25 slots a piece. The bigger the home, the more storage space you’re going to get:
          o Standard: One Chest
          o Deluxe: Two Chests
          o Kinship: Three Chests
    * Vendor discounts: For example, if you own a home in The Shire, certain vendors in The Shire will give you a discount.

While we may have spent a good deal of our conversation talking about housing, there was still more to talk about in terms of additions in Book 11.

Class Modifications

Book 11 will see changes made to two of the game’s core classes, The Minstrel and The Lore Master.

“For the Minstrel,” Steefle told us, “our main focus is to make them more soloable.”

Minstrels, the traditional healers in Lord of the Rings Online, will be given a new stance that decreases their healing but gives more credence to the class as a stand-alone attacker, making their attack skills more aggressive.

In fact, the solo-love doesn’t stop with the Minstrel.

“We’re adding a lot of soloable content to the high-end,” Steefle told us, “and we’ve gone back to re-tool the epic quests to be more soloable.”

As for the Lore-Master, the more wizard-like of the LotRO classes, their crowd-control abilities are going to be accentuated to “further define the Lore Master’s role”. For example:

    * The Lore Master is gaining new skill sets including an ability that Steefle tells us allows the class to call lightning down from the sky.
    * The Lore Master is gaining a new pet. In addition to the Raven and the Bear that the LM currently has access to, Book 11 will see the introduction of the Lynx. The Lynx will be more of a stealth pet than its predecessors.
    * The Lore Master will be given 8 new cosmetic pets (They don’t help fight, but they look neat): Turtle, cat, squirrel, sparrow, dog, snake, rabbit, frog.

New Raid

Book 11 will see the addition of a brand-new 12-person raid called “The Rift”. The Rift is made up of three major components:

    * The Mines
    * The City
    * The Balrog’s Chamber

They are also adding 8 new bosses to the raid including Fire Giants. They start out on your side, but you know the old saying… “Never trust a Fire Giant”. Ok, it’s not an old saying and I made it up, but still, watch your back.

“It’s a full-on, challenging 12-man raid,” Steefle said. “Raids have become a new type of grind… and that gets a little old.”

In an effort to spice things up, The Rift will make use of intelligent AI so that player actions in one area will effect the AI reactions in another area. On top of this, 100 new items have been specifically created for this particular raid.

The Rift will also make use of a kind of barter system that will see tokens drop occasionally that can be collected and traded for raid items in an attempt to make sure that players don’t have to grind the same thing over and over to get the desired results, “Anywhere we can sand off some of the grind, that’s a good thing,” says Steefle.

General

Obviously, there’s a lot more going into this than what we covered above, but with limited time for an interview, it’s hard to get to everything. For example, we barely scratched the surface of the new areas that are being added to the game in the Misty Mountains (where you actually run into a snowstorm) and in the Trollshaws. We didn’t have too much opportunity to talk about the “epic story arc” that tells us more of the game’s story, and provides us with our first look at the wily Gollum, who Steefle describes as, “Much more animated than some of our NPCs”(in fact, we’re going to get to see his eyes change color based on whether he’s Smeagol or Gollum).

Whether or not you are a fan of this game, it’s nice to see a company continuously adding content to an MMORPG. In fact, Lord of the Rings Online has had their content grow 20% since launch.

“We’re trying,” he said, “to look at this as 'ongoing subscription entertainment.' It’s something that people are paying for every month and we want them to feel like they’re getting an evolving entertainment experience.”

So far, that experience has been free, but I felt the need to ask if players could expect to be paying for an expansion. While he was non-committal on any specifics, he did say that it was safe to assume that there would be an eventual paid expansion, but he was also quick to point out that such an expansion would be quite large. “With all that comes in the free updates, imagine what an expansion will look like from Turbine.”

With that said, we were also told that even if an expansion does come to be, that it won’t spell the end of the free updates that players have come to look forward to.

 


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