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Auteur Sujet: LOTRO passe FTP  (Lu 147808 fois)

Hors ligne GorothTur

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Re : LOTRO passe FTP
« Réponse #250 le: 13 août 2010, 12:41:31 »
Nan, mais en fait, on en parlait hier soir, tout ça n'est que bla bla et billevesées.

L'important, c'est que Legolas ai son teint bien halé, et surtout les cheveux qui ondulent dans le vent  :grin :grin :grin

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Re : Re : LOTRO passe FTP
« Réponse #251 le: 13 août 2010, 14:35:28 »
je me demande si les nouveaux scripts sont les mêmes quelque soit le niveau (ce serait facile de lancer le truc en level 50 pour voir la strat puis d'aller la faire en level 65 une fois comprise)
Enfin bon ce sera pas trop grave, c'est juste une question que je me pose ^^

Ben quelque part ça permettrait à ceux qui n'ont pas envie de faire 30 wipes de suite sur le même combat de se donner une chance d'arriver à découvrir comment passer un boss dans une instance difficile... Et même comme ça, connaître la strat et savoir l'appliquer quand tous les mobs sont gris, c'est bien, mais la reproduire avec des mobs orange, c'est moins évident

Sur EQ2, ces instances à niveau réglables étaient principalement faite au niveau gris parce que le rendement "temps passé dans l'instance/nombre de marques rapportées" étaient largement superieur au "instances faites au niveau du groupe/nombres de marques rapportées". En fait les instances étaient faites une fois à niveau pour les quêtes et toutes les autres fois au niveau gris.



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Re : LOTRO passe FTP
« Réponse #252 le: 14 août 2010, 14:56:10 »
JOL organise un dev chat (en vocal via TS 3) le vendredi 27 aout prochain.

Vous pouvez proposer des questions et éventuellement participer (a priori il s'agira surtout d'écouter, vu que les questions seront posées par Mathias alias 1st1)  en allant sur le topic dédié :

http://forums.jeuxonline.info/showthread.php?t=1088643


J'ai proposé quelques questions (dont une qui m'a été soufflée par Goro et Ceo ce matin, suggestion très intéressante je trouve), n'hésitez pas à vous lâcher à votre tour ;)


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Re : LOTRO passe FTP
« Réponse #253 le: 14 août 2010, 18:16:25 »
La liste des changements (en anglais) pour les différentes classes

Citer
* There have been many changes to the levels at which classes acquire their skills, especially at lower levels.
* Lore-masters, Rune-keepers, and Wardens now display a buff icon and description when they are gaining the benefits of the Minstrel’s "Song of Aid."

Burglar

* “Gambler's Strike” will now only apply tiers 4-6 damaging gambles.
* “Mischief” is now usable while mounted.
* “Burglar’s Antidote” and “Mischievous Glee” will now have their cooldowns reset by “Ready and Able.”
* The description for the Burglar legendary trait ”Sweep the Leg” has been updated to clarify that this trait upgrades the “Trip” skill to “Tangle-foot.”
* The Burglar’s debuffs “Trick: Disable” and “Trick: Improved Disable” as well as the Lore-master’s debuffs “Fire-lore” and “Wind-lore” will now debuff mobs fully, as they worked before.
* The legend point costs for the Tier 6 Burglar's Clever Retort legacy has been lowered to its correct values.

Captain

* Captains gain a new skill at level 1, ”Sure Strike.” It does main hand damage and cannot be blocked or parried. It has a 6 second cooldown.
* Tier 5 and 6 crafted Armaments are now available! It is strongly suggested that Captains acquire a level-appropriate Armament before sending their Heralds into battle.
* The ”Shining Star” titles will now affect the damage from the Captain’s skill “Noble Mark.”
* The inherent buffs granted by Captains’ Standards have been converted to Melee Offence, Maximum Morale and Maximum Power instead of the previous percentage increases.
* The Captain’s Rift set bonus for six items equipped will no longer add Shadow mitigation to the Banners/Standards. Instead the set bonus will add Shadow mitigation to “Motivating Speech.”
* Captain Heralds now have one skill that changes depending on the type of Herald used.
o Heralds of War do more damage with their Coordinated Strike and they are more likely to use their bigger auto-attack.
o Heralds of Hope now restore more Morale with Lend Courage.
o Heralds of Victory will now give some Power back to their Captain with Lend Resolve.
* Captains’ armaments have been converted to grant Armour points to their Heralds. The Armour value added to the Heralds is now displayed on the Armaments.
* The Captain Trait sets “Leader of Men” and “Lead the Charge” have been updated. Some traits have been exchanged between the sets. In addition they have received new trait set bonuses and a considerable change/upgrade to their capstone Legendary Trait. More information on these changes will be forthcoming in a Dev Diary but until then, enjoy exploring the changes!
* The Captain’s “Shield Brother” and “Watchful Shield Brother” skills are now usable while mounted.
* The tooltip description for Captains' “To Arms” and “Strength of Will” now include effect information.
* The point cost of the Captain's “Words of Courage Morale Cost” legacy has been smoothed out to steadily increment as it goes up in rank.
* Buffed versions (via the Legacy) of “Motivating Speech” will now overwrite lesser versions.
* Buffed versions (via the Legacy) of “Telling Mark” will now overwrite lesser versions.
* BETA ONLY: Shadow's Lament will once again Battle-ready the Captain on a critical hit when Master of War is slotted.
* On logging in for the first time the “Master of Oaths” trait will be transformed into the “Master of War” trait. The “Master of War” trait now includes all of the abilities granted by “Master of Oaths” plus a few others. “Master of War” is the capstone for “Lead the Charge” so you may need to re-trait to enable this trait. Likewise the previous “Master of War” trait will transform into the “Leader of Men” trait, the legendary capstone for “Leader of Men”.
* Captain's “Rallying Horns” are now usable while mounted.

Champion

* The bleeds caused by Champion's Cleave and Rend skills will now stack when applied by multiple Champions.
* Because of changes to the Disarm effect, Hedge will now give a bonus to Parry and enable Parry for a short time, even in Fervour Stance.
* “Clobber” has been changed to deliver the induction interrupt at the same time as the damage instead of on a separate attack.
* New skill! “Fear Nothing” is available at Level 46. It removes up to 3 Fear effects from the Champion and adds two Fervour pips. It has a 5 minute cooldown.
* New Legacies!
o Weapon Pool A: Ferocious Strikes Cooldown - max 15 seconds.
o Weapon Pool B: Fear Nothing Cooldown - max 90 seconds.
o Rune Pool A: Dire Need Cooldown - max 10 minutes.
* Champions will now get a visual FX notice and a horn sound when “Controlled Burn” expires.

Guardian

* “Protection” can now be used on Skirmish Soldiers even after slotting the “Selfless Defence” trait. NOTE: Pets have never, and still won't, generate Block/Parry events for the Guardian.
* Guardians gain a new skill at level 44. “Ignore the Pain” removes up to 3 Wound effects from the Guardian. It has a 5 minute cooldown.
* Scrolls of Empowerment can now be used on all deprecated legacies on Guardian belts.
* Protection is no longer useable on a character already under the affects of “Shield Wall” or “Protection.”
* The bleed effect from “Brutal Assault” added by the “Haemorrhage” trait will now stack completely from other Guardians and the same Guardian.
* Guardian’s “Litany of Defiance” no longer requires a weapon to use, but can no longer be used while silenced.
* Guardians will now receive Block/Parry/Evade events from allies affected by “Protection,” when they are within 10 meters of their ally. The skill’s tooltip has been updated to reflect this.
* Guardian’s “Protection” and ”Shield Wall” skills are now usable while mounted.
* Guardian’s “Shield Wall” skill has had its tooltip updated to state that the target must be a member of your fellowship.
* “Guardian’s Threat,” “Guardian’s Defence,” “Guardian’s Parry,” and “Overpower” now indicate they are stances, not melee skills, in their skill descriptions.
* The trait “Heart of Fire” has had its Critical and Super Critical Defence bonus converted to rating. It now provides “+520 All Critical Defence Ratings.”
* Taunt effect is now generated when using the “Improved Shield-Blow.”
* Fixed FX for Guardian skill ”Shield Taunt” so that the Taunt FX will always play on all targets.
* Guardian’s Legendary trait “Hemorrhage” renamed to use British spelling “Haemorrhage.”

Hunter

* The Hunter now has two new skills!
* “Blood Arrow,” a ranged attack with significant critical damage, is available at level 44. It costs 3 Focus and uses Morale instead of Power. It has a 10 second cooldown.
* “Dazing Blow,” a melee attack that dazes the target for 5 seconds, is available at level 48. It has a 1 minute cooldown.
* The induction set back tooltip for “Needful Haste,” when “Resolute Aim” is traited, now states that it has no effect on “Press Onward.”
* The skill Blindside will now interrupt an induction.
* Buffed versions (via the Legacy) of “Find the Path” will now overwrite lesser versions.

Lore-master

* “Ancient Wisdom” is now usable while mounted.
* “Gust of Wind” now does Frost damage instead of Common damage.
* The “Harmony of Nature” trait has had several revisions:
o It no longer reduces Power Cost and Induction for “Test of Will.”
o It now provides Power Cost and Induction reductions to “Burning Embers” and “Lightning-Storm.”
o The description tooltips have been corrected to state “Fury of Nature Skills” instead of “Nature’s Wrath Skills.”
* The description of the Lore-master’s skill “Blinding Flash” has been updated to indicate that it cannot affect Creatures of Nature or The Dead. Thanks for the bug, Belegweth!

Minstrel

* Mentor skills can now be used while mounted.
* “Song of the Hopeful Heart” is no longer affected by Hope-dispelling attacks like the Balrog’s roar.
* Addressed an issue where Lothlórien instruments were not applying threat reduction properly.
* Corrected tooltips for “Cry of the Chorus” and “Improved Cry of the Chorus.”

Rune-keeper

* The descriptions for the “Do Not Fall to [Storm|Flame|Winter]” skills have been updated to help clarify the purpose of these skills.
* The description for “Essence of Winter” was erroneously claiming its duration was increased by 10 seconds for each Tier of “Writ of Cold.” The skill was and still is increased by 5 seconds per Tier.
* The trait “Writ of Blazing Fire” was preventing the tier 2 “Writ of Fire” damage over time from tiering down appropriately. Now, when “Writ of Blazing Fire” is slotted the tier 2 “Writ of Fire” DOT will apply the tier 1 dot upon expiration.
* When using the trait “Icy Discourse”, the “Chilling Rhetoric” debuff will now properly apply the “After-chill” debuff to the monster even if “Chilling Rhetoric” was removed by a pulse from a Damage-over-Time effect. Thanks for the bug, Arrain!

Warden

* Warden skills “Recovery” and “Quick Recovery” are now fast skills.
* The legacy “Javelin Toss Range” has been updated to “Javelin Skills Max Range.” This change was part of the Mirkwood expansion, but the name was not updated.
* “Master of the Spear,” “Master of the Fist,” and “Master of the Shield” now display a quest ring in the trait panel when the associated deed becomes active.
* Only attack-based Warden Skills trigger auto-attack.
* The Warden Gambit Building skills will now benefit from all power savings that apply to their category of gambits.
o Quick Thrust benefits from the Spear Carvings and the 2 trait set bonus to the Way of the Spear.
o Shield-bash benefits from Shield Carvings and the Efficient Shield work trait.
o Warden's Taunt benefits from Fist Carvings and the trait set bonus for the Way of the Fist.

Hors ligne Medhavati

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Re : Re : Re : LOTRO passe FTP
« Réponse #254 le: 14 août 2010, 20:16:17 »
Sur EQ2, ces instances à niveau réglables étaient principalement faite au niveau gris parce que le rendement "temps passé dans l'instance/nombre de marques rapportées" étaient largement superieur au "instances faites au niveau du groupe/nombres de marques rapportées". En fait les instances étaient faites une fois à niveau pour les quêtes et toutes les autres fois au niveau gris.

Tu généralises là : elles n'étaient toutes faisables sous mentoring (de mémoire, il y avait juste les trois Befallen, les trois phylactères de Miragul, la Deep Forge et le donjon de Najena) et de plus, il y avait quelque intérêt à les faire en "coloré" : éclats du néant supplémentaires dans des coffres et quelques loots pas trop mal dans certaines. Le problème était surtout que notre petit groupe n'avait pas de tank et une furie comme seul soigneur... blbl

Hors ligne Nekao

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Re : LOTRO passe FTP
« Réponse #255 le: 15 août 2010, 14:47:12 »
Oui, Medha. Effectivement je pensais à ces instances là précisément. et suis d'accord aussi pour notre groupe de l'époque :)



Hors ligne Gortack

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Re : LOTRO passe FTP
« Réponse #256 le: 17 août 2010, 18:15:03 »
Bon, ben ça se précise tout ça, Turbine vient de clore les inscriptions au trial actuel

Citer
8/17/2010 - Free Trial Program Closed
As part of the continuing preparations for our upcoming launch the LOTRO Free Trial Program has been closed.

If you are currently in the midst of your 10 free days of play you should be able to complete your trial as expected. At this time no new trial accounts will be created.

We hope those of you who have participated in the trial program have enjoyed your experience and we look forward to serving you as we transition into a new model.

Looking for a way to play LOTRO before the launch? You can still buy a copy at our online store or you may apply for a chance to participate in the ongoing beta.

Hors ligne Gortack

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Re : LOTRO passe FTP
« Réponse #257 le: 18 août 2010, 10:17:03 »
ça vient de tomber sur les télescripteurs  :sos :sos :sos :sos :sos :sos :sos :sos

Le 10 septembre prochain est donc la date retenue par Turbine (et Codemasters comme précisé dans le communiqué) pour le passage en FTP  :icon_biggrin: :icon_biggrin:

Citer
The Lord of the Rings Online™ Will be Free to Play Starting September 10, 2010
 
WARNER BROS. INTERACTIVE ENTERTAINMENT ANNOUNCES
THE LORD OF THE RINGS ONLINE™ WILL BE FREE TO PLAY STARTING SEPTEMBER 10, 2010

Turbine and Codemasters to Release Free-to-Play Version of Award-winning Online Game Across North America and Europe

WESTWOOD, MA – August 18, 2010 – Warner Bros. Interactive Entertainment announced today that Turbine’s The Lord of the Rings Online™ (LOTRO) will introduce its innovative new pricing model, allowing players to download the game and play for free and purchase expansions, quest packs, items, and account services a la carte from the new LOTRO Store starting September 10, 2010.
 
Extending its award-winning story, LOTRO delivers the ultimate adventure featuring the massive world of Middle-earth brought to life through state-of-the-art graphics and gameplay, and a rich set of features that until now could only be found in premium subscription-based online games.

“Our LOTRO beta program has been a huge success and we want to thank all of our players who worked with us to get the game ready for launch,” said Kate Paiz, Executive Producer of LOTRO, Turbine. “Our unique pricing model has revolutionized the industry and starting in September, players will be able to choose how they pay for and play one of the world’s best online games and we can’t wait to welcome millions of new players to Middle-earth!”

LOTRO will offer players unlimited choice!

    * Free means Free! – Players will download LOTRO by visiting www.lotro.com and join with millions of other adventurers as they explore the most complete and authentic recreation of Middle-earth ever created and participate in LOTRO’s award-winning epic story up to level 50 for free.
    * Visit the new LOTRO Store!  -- The LOTRO Store is loaded with thousands of convenience items as well as expansion packs, premium content, additional character slots, potions, character customization and more! The LOTRO Store is seamlessly integrated into the game and lets the player identify new and exciting ways to enhance and customize their experience using points which can be purchased in the store or earned through gameplay.
    * Be a LOTRO VIP! – Players who elect  to become a LOTRO VIP will have unlimited access to all premium content, receive priority server access, 5 character slots, a shared bank slot, and a monthly allotment of points to spend in the new LOTRO Store.


The Lord of the Rings Online is the ultimate adventure. This award-winning massively multiplayer online role-playing game delivers an interactive experience brimming with life and filled with the familiar people, places and monsters from the most famous fantasy of all time. From the picturesque surroundings of the Shire to Moria, the most fearsome underground realm ever imagined, players will soon experience the world of Middle-earth for free!  For more information, visit www.lotro.com.


About Turbine
Turbine, Inc. is a premier creator and operator of massive, persistent online worlds that foster powerful social gaming communities. Turbine is wholly owned by Warner Bros. Home Entertainment Group and has created some of the world’s most popular and award-winning online games, including The Lord of the Rings Online™, Dungeons & Dragons Online®: Eberron Unlimited™, and Asheron's Call®.  For more information on Turbine, its products and services please visit www.turbine.com.

About Middle-earth Enterprises
The Saul Zaentz Company d/b/a Middle-earth Enterprises f/k/a Tolkien Enterprises (SZC), is the holder of worldwide motion picture, legitimate stage, merchandising, and other rights in the literary works of  J.R.R. Tolkien including The Lord of the Rings and The Hobbit.  SZC has been producing and licensing films, stage productions and merchandise based on the Tolkien works for more than 30 years.  Its headquarters are located in Berkeley, California and its Middle-earth Enterprises website may be found at www.middleearth.com.

About Codemasters
Codemasters is a leading developer and publisher of best-selling interactive entertainment products for a global audience across multiple gaming platforms and channels. Established in 1986, the company’s dominant brands include Colin McRae DiRT, Race Driver GRID, Overlord and Operation Flashpoint; the company recently secured the exclusive worldwide video game rights to FORMULA 1. Codemasters is headquartered in Warwickshire UK, with North American operations based in Universal City, California.  The company also maintains operations in Germany, France, Spain, Benelux and Malaysia.  Codemasters receives over two million visitors to its web site every month, discover why at www.codemasters.com.

About Warner Bros. Interactive Entertainment
Warner Bros. Interactive Entertainment, a division of Warner Bros. Home Entertainment Group, is a premier worldwide publisher, developer, licensor and distributor of entertainment content for the interactive space across all current and future platforms, including console, handheld and PC-based gaming for both internal and third party game titles.

# # #

THE LORD OF THE RINGS ONLINE™ interactive video game © 2010 Turbine, Inc. and patents pending.  All rights reserved.  Middle-earth Poster Map © 2007 The Saul Zaentz Company, d/b/a Middle-earth Enterprises f/k/a Tolkien Enterprises (SZC), under license to Turbine, Inc. All rights reserved. “The Lord of the Rings Online”, “Siege of Mirkwood”, Middle-earth Enterprises logo, “The Lord of the Rings” and the names of the characters, events, items and places therein are trademarks or registered trademarks of SZC under license to Turbine, Inc. Turbine and the Turbine logo are trademarks or registered trademarks of Turbine, Inc. in the U.S. and/or other jurisdictions. All other trademarks are the property of their respective owners.
« Modifié: 18 août 2010, 10:19:10 par Gortack »

Hors ligne Ceo

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Re : LOTRO passe FTP
« Réponse #258 le: 18 août 2010, 10:26:02 »
Woohoo pour la rentrée, ca va etre chaud le boulot, les cours + le f2p ^^

Hors ligne GorothTur

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Re : LOTRO passe FTP
« Réponse #259 le: 18 août 2010, 12:32:04 »
Tout sera localisé (correctement ?  :icon_twisted:) pour septembre?

Eh bien, j'ai hâte de voir ça  :grin
La Matrice est universelle, elle est omniprésente. Elle est avec nous ici en ce moment même..
Tu la vois chaque fois que tu regardes par la fenêtre, ou lorsque tu allumes la télévision..
Tu ressens sa présence quand tu pars au travail, quand tu vas à l’église ou quand tu payes tes factures.
Elle est le monde qu’on superpose à ton regard pour t’empêcher de voir la vérité.

 


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